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New Survey Results | Druid & Paladin | Unearthed Arcana | D&D
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<blockquote data-quote="Minigiant" data-source="post: 9026177" data-attributes="member: 63508"><p>Because most use it wrong.</p><p></p><p>In modern low encounter/day 5e, you open a fight with Lightning Arrow or Flame Arrows then cast Hunter's mark turn 2. This gives you a strong burst that last from level 9 to the mid teens.</p><p></p><p>This allows a ranger to convert more of their spell slots to damage.</p><p>That's how you ran a ranger mid level 3e and 5e. Some in 2e depending on your magic rules. Buff. Buff. Blend. 4e skipped the Buff.</p><p>However 5e forgot most of the ranger melee buff spells. Paladin theirs plus more. </p><p></p><p>So</p><p>Fighter: Strong Attack forever</p><p>Ranger: Buff Buff Blend</p><p>Paladin: SMITE</p><p></p><p>Ranger and Paladin don't have the slots to cast 2 spells every combat plus a few out of combat casts in a 6-8 encounter day. So they work best at bursting. And WOTC make the Paladin better. The Paladin has a built-in slot-to-damage feature, heavy armor, and a nonspell healing. </p><p></p><p>Which is the issue with Ranged Smite.</p><p></p><p>The only thing a ranger has going is ranged burst. A ranger doesn't get 8 slots until level 9. Meaning that the fighter has a better consistent attack in a long day and paladin burst melee better in long or short days. Rangers just have burst ranged attacks.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9026177, member: 63508"] Because most use it wrong. In modern low encounter/day 5e, you open a fight with Lightning Arrow or Flame Arrows then cast Hunter's mark turn 2. This gives you a strong burst that last from level 9 to the mid teens. This allows a ranger to convert more of their spell slots to damage. That's how you ran a ranger mid level 3e and 5e. Some in 2e depending on your magic rules. Buff. Buff. Blend. 4e skipped the Buff. However 5e forgot most of the ranger melee buff spells. Paladin theirs plus more. So Fighter: Strong Attack forever Ranger: Buff Buff Blend Paladin: SMITE Ranger and Paladin don't have the slots to cast 2 spells every combat plus a few out of combat casts in a 6-8 encounter day. So they work best at bursting. And WOTC make the Paladin better. The Paladin has a built-in slot-to-damage feature, heavy armor, and a nonspell healing. Which is the issue with Ranged Smite. The only thing a ranger has going is ranged burst. A ranger doesn't get 8 slots until level 9. Meaning that the fighter has a better consistent attack in a long day and paladin burst melee better in long or short days. Rangers just have burst ranged attacks. [/QUOTE]
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