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New Survey Results | Druid & Paladin | Unearthed Arcana | D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 9027030" data-attributes="member: 6801228"><p>Except you can't put Vex on a polearm or a longsword. And the ranger is also going to get weapon masteries. And is vex on a longbow better than slow on a longbow? </p><p></p><p>And even if this DOES make a difference.... it only makes a difference for fighters, because no other class can change their masteries at this time. And you don't think ranged fighters are a problem. And topple is only a damage increase if you have other melee characters (or is a very small increase if you happen to knock prone on your first attack). I'm playing as a melee character in an otherwise ranged party right now, and knocking enemies prone is the LAST thing I want to do.</p><p></p><p></p><p></p><p>Now it can, but we don't know if the new version won't. But, if it can... congratulations, Vengeance Paladins alone deal more damage. Is that a problem requiring the nerfing of devotion paladins?</p><p></p><p></p><p></p><p>Okay. And instead of getting hunter's mark with Magic Initiate the Ranger can get shield or Bless. And since for the Ranger Hunter's Mark isn't concentration then they can bless the party AND hunter's Mark, which the paladin and Eldritch Knight can't do. </p><p></p><p>Again, this doesn't show that Paladins using ranged smites is a problem for the ranger.</p><p></p><p></p><p></p><p>And they still won't be as good with the spell as the Ranger is. Also, expertise is pretty difficult to get, unless I'm forgetting something. And the Ranger subclasses and the feats the ranger gets will also increase their potential. Maybe the Eldritch Knight PAM Fighter gets hunter's mark, but the Horizon Walker PAM Ranger gets Charger for a free, non-spell +1d8.</p><p></p><p>Also, since the Eldritch Knight wouldn't have the battlemaster superiority dice, they would still do less damage, because they'd be trading the 3d8 the dice gave them for 3d6 for a spell slot. </p><p></p><p></p><p></p><p>Funny how this level 1 feat stuff didn't come in til just now. But I've already shown how Bless will be awesome on the ranger, we could also take tough to give the ranger an effective 1d12 HD and help with their defenses, or they could take Lucky. I'm not seeing this as the issue with Ranged Smites at all.</p><p></p><p></p><p></p><p>Or the ranger's non-concentration damage boost will be seen as an amazing ability to combine with party wide concentration buffs, making them a solid damage dealer and support class. Because you go into this with "the paladin and fighter will take a two feats and steal everything unique about the Ranger, woe is the ranger" and completely ignore... the ranger would get two feats as well. </p><p></p><p>The Paladin takes Thorn Whip and Hunter's Mark, the Ranger takes Guidance and Bless. Who got the better deal at the end of the day? The Paladin takes a feat to get expertise in a kill, the ranger takes a feat to increase their medium armor to equal heavy armor, but without the stealth penalties. We can trade abilities back and forth all day, but in the end, my point has been made. </p><p></p><p>Ranged Smites are not stealing the Ranger's identity at all.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9027030, member: 6801228"] Except you can't put Vex on a polearm or a longsword. And the ranger is also going to get weapon masteries. And is vex on a longbow better than slow on a longbow? And even if this DOES make a difference.... it only makes a difference for fighters, because no other class can change their masteries at this time. And you don't think ranged fighters are a problem. And topple is only a damage increase if you have other melee characters (or is a very small increase if you happen to knock prone on your first attack). I'm playing as a melee character in an otherwise ranged party right now, and knocking enemies prone is the LAST thing I want to do. Now it can, but we don't know if the new version won't. But, if it can... congratulations, Vengeance Paladins alone deal more damage. Is that a problem requiring the nerfing of devotion paladins? Okay. And instead of getting hunter's mark with Magic Initiate the Ranger can get shield or Bless. And since for the Ranger Hunter's Mark isn't concentration then they can bless the party AND hunter's Mark, which the paladin and Eldritch Knight can't do. Again, this doesn't show that Paladins using ranged smites is a problem for the ranger. And they still won't be as good with the spell as the Ranger is. Also, expertise is pretty difficult to get, unless I'm forgetting something. And the Ranger subclasses and the feats the ranger gets will also increase their potential. Maybe the Eldritch Knight PAM Fighter gets hunter's mark, but the Horizon Walker PAM Ranger gets Charger for a free, non-spell +1d8. Also, since the Eldritch Knight wouldn't have the battlemaster superiority dice, they would still do less damage, because they'd be trading the 3d8 the dice gave them for 3d6 for a spell slot. Funny how this level 1 feat stuff didn't come in til just now. But I've already shown how Bless will be awesome on the ranger, we could also take tough to give the ranger an effective 1d12 HD and help with their defenses, or they could take Lucky. I'm not seeing this as the issue with Ranged Smites at all. Or the ranger's non-concentration damage boost will be seen as an amazing ability to combine with party wide concentration buffs, making them a solid damage dealer and support class. Because you go into this with "the paladin and fighter will take a two feats and steal everything unique about the Ranger, woe is the ranger" and completely ignore... the ranger would get two feats as well. The Paladin takes Thorn Whip and Hunter's Mark, the Ranger takes Guidance and Bless. Who got the better deal at the end of the day? The Paladin takes a feat to get expertise in a kill, the ranger takes a feat to increase their medium armor to equal heavy armor, but without the stealth penalties. We can trade abilities back and forth all day, but in the end, my point has been made. Ranged Smites are not stealing the Ranger's identity at all. [/QUOTE]
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