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Community
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New swift spells
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<blockquote data-quote="AeroDm" data-source="post: 1288680" data-attributes="member: 13650"><p>These are a really great concept and I guess I missed them when I glossed over the MH. I'd also have to agree that these become horribly hard to balance especially at higher levels. You have to consider that the Quicken Spell metamagic adds +4 to the spell level, so even if you declare that dropping the duration down is a -1 level bonus (or 2 at worst) you are still looking at a +2 modifier. While this isn't the best way to look at it, I think it works okay for determining balance. Thus in essence, you would subtract 2 from the spell level and compare it to spells of that level. </p><p></p><p>I would suggest keeping all of the powers minor and then making them all 0th level spells. This is similar to several of the psi 0th level powers cast as free-actions that are horribly useful and delightful. I think granting small powers as free actions will never imbalance the game too far, but when you start creating 2nd, 3rd, or even higher level spells you are going to start seeing munches/combos and just general abuse of a really cool idea.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1288680, member: 13650"] These are a really great concept and I guess I missed them when I glossed over the MH. I'd also have to agree that these become horribly hard to balance especially at higher levels. You have to consider that the Quicken Spell metamagic adds +4 to the spell level, so even if you declare that dropping the duration down is a -1 level bonus (or 2 at worst) you are still looking at a +2 modifier. While this isn't the best way to look at it, I think it works okay for determining balance. Thus in essence, you would subtract 2 from the spell level and compare it to spells of that level. I would suggest keeping all of the powers minor and then making them all 0th level spells. This is similar to several of the psi 0th level powers cast as free-actions that are horribly useful and delightful. I think granting small powers as free actions will never imbalance the game too far, but when you start creating 2nd, 3rd, or even higher level spells you are going to start seeing munches/combos and just general abuse of a really cool idea. [/QUOTE]
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