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<blockquote data-quote="JiCi" data-source="post: 4711465" data-attributes="member: 40121"><p>Here they are, all separated:</p><p></p><p><strong><span style="color: Red">Barbaric</span></strong></p><p></p><p><strong>CREATING A BARBARIC CREATURE</strong></p><p></p><p>“Barbaric” is an inherited template that can be added to any corporeal creature with an Intelligence score of at least 4 or higher and the ability to use weapons and wear armor</p><p></p><p>A barbaric creature uses all the base creature’s statistics and special abilities except as noted here.</p><p></p><p><strong>Size and type</strong>: Size and type are unchanged.</p><p></p><p><strong>Special Attacks</strong>: A barbaric creature retains all the special attacks of the base creature and gains the following special attacks. Barbaric creatures with five or more levels in the barbarian class gain additional barbaric synergy special attacks.</p><p></p><p><em>Rage (Ex)</em>: A barbaric creature can fly into a rage, temporarily gaining a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but takes a –2 penalty to Armor Class. The increase in Constitution increases the barbaric creature’s hit points by 2 points per HD, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbaric creature cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. It can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the creature’s (newly improved) Constitution modifier. A barbaric creature may prematurely end its rage. At the end of the rage, the barbaric creature loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. The barbaric creature can rage once per day per 6 HD the creature possesses.</p><p></p><ul> <li data-xf-list-type="ul">Barbaric Synergy - <em>Barbaric Strength (Ex)</em>: A barbaric creature with at least five levels of barbarian gains an additional +2 to both Strength and Constitution while raging. These bonuses stack with the other modifiers gained by rage.</li> </ul><p></p><p><em>Barbaric Press (Ex)</em>: A barbaric creature can attempt a free Intimidate check to demoralize opponents within 20 feet each time it scores a critical hit.</p><p></p><ul> <li data-xf-list-type="ul">Barbaric synergy - <em>Barbaric Fear (Ex)</em>: A barbaric creature with at least five levels of barbarian can scare opponents each time it scores a critical hit. Targets must make a Will save (DC = 10 + 1⁄2 barbaric creature’s Hit Dice + barbaric creature’s Strength modifier) or become shaken for 1 round equal to the barbaric creature’s Strength modifier. An already shaken creature becomes frightened and a frightened creature becomes panicked.</li> </ul><p></p><p><strong>Special Qualities</strong>: A barbaric creature retains all the special qualities of the base creature and gains the following special qualities. Barbaric creatures with five or more levels in the barbarian class gain additional barbaric synergy special qualities.</p><p></p><p><em>Fear Resistant (Ex)</em>: A barbaric creature adds its Constitution modifier to saving throws versus fear spells and effects while raging.</p><p></p><ul> <li data-xf-list-type="ul">Barbaric Synergy - <em>Fear Inured (Ex)</em>: A barbaric creature with at least five levels of barbarian is immune to fear spells and effects while raging.</li> </ul><p></p><p><em>Damage Reduction (Ex)</em>: A barbaric creature gains damage reduction 1/-.</p><p></p><ul> <li data-xf-list-type="ul">Barbaric Synergy - <em>Armored Skin (Ex)</em>: A barbaric creature with at least five levels of barbarian gains damage reduction 1/- equal to the barbaric creature’s Constitution modifier. This stacks with the barbarian’s damage reduction it receives.</li> </ul><p></p><p><strong>Abilities</strong>: Increase from the base creature as follows: Str +2, Con +2.</p><p></p><p><strong>Feats</strong>: Barbaric creatures receive Endurance as a bonus feats</p><p></p><p><strong>Skills</strong>: Barbaric creatures receive a +2 racial bonus on Intimidate checks.</p><p></p><p><strong>Challenge Rating</strong>: As base creature +1; with 5 or more levels of barbarian, as base creature +2</p><p></p><p><strong>Alignment</strong>: Any nonlawful</p><p></p><p><strong>Level Adjustment</strong>: +2; with 5 or more levels of barbarian +3</p></blockquote><p></p>
[QUOTE="JiCi, post: 4711465, member: 40121"] Here they are, all separated: [B][COLOR=Red]Barbaric[/COLOR][/B] [b]CREATING A BARBARIC CREATURE[/b] “Barbaric” is an inherited template that can be added to any corporeal creature with an Intelligence score of at least 4 or higher and the ability to use weapons and wear armor A barbaric creature uses all the base creature’s statistics and special abilities except as noted here. [b]Size and type[/b]: Size and type are unchanged. [b]Special Attacks[/b]: A barbaric creature retains all the special attacks of the base creature and gains the following special attacks. Barbaric creatures with five or more levels in the barbarian class gain additional barbaric synergy special attacks. [i]Rage (Ex)[/i]: A barbaric creature can fly into a rage, temporarily gaining a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but takes a –2 penalty to Armor Class. The increase in Constitution increases the barbaric creature’s hit points by 2 points per HD, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbaric creature cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. It can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the creature’s (newly improved) Constitution modifier. A barbaric creature may prematurely end its rage. At the end of the rage, the barbaric creature loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. The barbaric creature can rage once per day per 6 HD the creature possesses. [list][*]Barbaric Synergy - [i]Barbaric Strength (Ex)[/i]: A barbaric creature with at least five levels of barbarian gains an additional +2 to both Strength and Constitution while raging. These bonuses stack with the other modifiers gained by rage. [/list] [i]Barbaric Press (Ex)[/i]: A barbaric creature can attempt a free Intimidate check to demoralize opponents within 20 feet each time it scores a critical hit. [list][*]Barbaric synergy - [i]Barbaric Fear (Ex)[/i]: A barbaric creature with at least five levels of barbarian can scare opponents each time it scores a critical hit. Targets must make a Will save (DC = 10 + 1⁄2 barbaric creature’s Hit Dice + barbaric creature’s Strength modifier) or become shaken for 1 round equal to the barbaric creature’s Strength modifier. An already shaken creature becomes frightened and a frightened creature becomes panicked. [/list] [b]Special Qualities[/b]: A barbaric creature retains all the special qualities of the base creature and gains the following special qualities. Barbaric creatures with five or more levels in the barbarian class gain additional barbaric synergy special qualities. [i]Fear Resistant (Ex)[/i]: A barbaric creature adds its Constitution modifier to saving throws versus fear spells and effects while raging. [list][*]Barbaric Synergy - [i]Fear Inured (Ex)[/i]: A barbaric creature with at least five levels of barbarian is immune to fear spells and effects while raging. [/list] [i]Damage Reduction (Ex)[/i]: A barbaric creature gains damage reduction 1/-. [list][*]Barbaric Synergy - [i]Armored Skin (Ex)[/i]: A barbaric creature with at least five levels of barbarian gains damage reduction 1/- equal to the barbaric creature’s Constitution modifier. This stacks with the barbarian’s damage reduction it receives. [/list] [b]Abilities[/b]: Increase from the base creature as follows: Str +2, Con +2. [b]Feats[/b]: Barbaric creatures receive Endurance as a bonus feats [b]Skills[/b]: Barbaric creatures receive a +2 racial bonus on Intimidate checks. [b]Challenge Rating[/b]: As base creature +1; with 5 or more levels of barbarian, as base creature +2 [b]Alignment[/b]: Any nonlawful [b]Level Adjustment[/b]: +2; with 5 or more levels of barbarian +3 [/QUOTE]
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