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New Synergy Templates (based on Blackdirge's series)
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<blockquote data-quote="JiCi" data-source="post: 4711473" data-attributes="member: 40121"><p><strong><span style="color: Red">Hunter</span></strong></p><p></p><p><strong>CREATING A HUNTER CREATURE</strong></p><p></p><p>“Hunter” is an inherited template that can be added to any corporeal creature with an Intelligence score of at least 4 or higher and the ability to use weapons and wear armor.</p><p></p><p>A hunter creature uses all the base creature’s statistics and special abilities except as noted here.</p><p></p><p><strong>Size and type</strong>: Size and type are unchanged.</p><p></p><p><strong>Special Attacks</strong>: A hunter creature retains all the special attacks of the base creature and gains the following special attacks. Hunter creatures with five or more levels in the ranger class gain additional hunter synergy special attacks.</p><p></p><p><em>Favored Enemy (Ex)</em>: A hunter creature gains a favored enemy as the ranger class feature. The bonus increases by 1 for each 5 HD the creature possesses.</p><p></p><ul> <li data-xf-list-type="ul">Hunter Synergy - <em>Core Hunter (Ex)</em>: A hunter creature with at least five levels of ranger adds its favored enemy bonus to attack rolls and as a dodge bonus to AC.</li> </ul><p></p><p><em>Hunter Style (Ex)</em>: A hunter creature gains Two-Weapon Fighting or Rapid Shot as a bonus feat.</p><p></p><ul> <li data-xf-list-type="ul">Hunter Synergy - <em>Versatile Style (Ex)</em>: A hunter creature with at least five levels of ranger gains access to the second combat style it hasn’t taken at 2nd level. It receives both feats when gaining the Improved Combat Style and the Combat Style Mastery.</li> </ul><p></p><p><strong>Special Qualities</strong>: A hunter creature retains all the special qualities of the base creature and gains the following special qualities. Hunter creatures with five or more levels in the ranger class gain additional hunter synergy special qualities.</p><p></p><p><em>Wild Empathy</em>: A hunter creature can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druidic creature rolls 1d20 and adds its HD and its Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.</p><p>To use wild empathy, the hunter creature and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.</p><p>A hunter creature can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but it takes a –4 penalty on the check.</p><p></p><ul> <li data-xf-list-type="ul">Hunter Synergy - <em>Nature Friend</em>: A hunter creature with at least five levels of ranger may use Wild Empathy on vermin and magical beasts with no penalty.</li> </ul><p></p><p><em>Tracker (Ex)</em>: A hunter creature gains Track as a bonus feat, and may take 10 on Survival checks to track creatures. It also gains a +5 competence bonus to Listen and Spot checks.</p><p></p><ul> <li data-xf-list-type="ul">Hunter Synergy - <em>Expert Tracker (Ex)</em>: A hunter creature with at least five levels of ranger adds its HD to Survival checks to track creatures, and may take 20 on such checks.</li> </ul><p></p><p><strong>Abilities</strong>: Increase from the base creature as follows: Dex +2, Wis +4.</p><p></p><p><strong>Skills</strong>: Hunter creatures receive a +2 racial bonus on Heal and Ride checks.</p><p></p><p><strong>Challenge Rating</strong>: As base creature +1; with 5 or more levels of ranger, as base creature +2</p><p></p><p><strong>Alignment</strong>: Any</p><p></p><p><strong>Level Adjustment</strong>: +2; with 5 or more levels of ranger+3</p></blockquote><p></p>
[QUOTE="JiCi, post: 4711473, member: 40121"] [B][COLOR=Red]Hunter[/COLOR][/B] [b]CREATING A HUNTER CREATURE[/b] “Hunter” is an inherited template that can be added to any corporeal creature with an Intelligence score of at least 4 or higher and the ability to use weapons and wear armor. A hunter creature uses all the base creature’s statistics and special abilities except as noted here. [b]Size and type[/b]: Size and type are unchanged. [b]Special Attacks[/b]: A hunter creature retains all the special attacks of the base creature and gains the following special attacks. Hunter creatures with five or more levels in the ranger class gain additional hunter synergy special attacks. [i]Favored Enemy (Ex)[/i]: A hunter creature gains a favored enemy as the ranger class feature. The bonus increases by 1 for each 5 HD the creature possesses. [list][*]Hunter Synergy - [i]Core Hunter (Ex)[/i]: A hunter creature with at least five levels of ranger adds its favored enemy bonus to attack rolls and as a dodge bonus to AC. [/list] [i]Hunter Style (Ex)[/i]: A hunter creature gains Two-Weapon Fighting or Rapid Shot as a bonus feat. [list][*]Hunter Synergy - [i]Versatile Style (Ex)[/i]: A hunter creature with at least five levels of ranger gains access to the second combat style it hasn’t taken at 2nd level. It receives both feats when gaining the Improved Combat Style and the Combat Style Mastery. [/list] [b]Special Qualities[/b]: A hunter creature retains all the special qualities of the base creature and gains the following special qualities. Hunter creatures with five or more levels in the ranger class gain additional hunter synergy special qualities. [i]Wild Empathy[/i]: A hunter creature can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druidic creature rolls 1d20 and adds its HD and its Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the hunter creature and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A hunter creature can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but it takes a –4 penalty on the check. [list][*]Hunter Synergy - [i]Nature Friend[/i]: A hunter creature with at least five levels of ranger may use Wild Empathy on vermin and magical beasts with no penalty. [/list] [i]Tracker (Ex)[/i]: A hunter creature gains Track as a bonus feat, and may take 10 on Survival checks to track creatures. It also gains a +5 competence bonus to Listen and Spot checks. [list][*]Hunter Synergy - [i]Expert Tracker (Ex)[/i]: A hunter creature with at least five levels of ranger adds its HD to Survival checks to track creatures, and may take 20 on such checks. [/list] [b]Abilities[/b]: Increase from the base creature as follows: Dex +2, Wis +4. [b]Skills[/b]: Hunter creatures receive a +2 racial bonus on Heal and Ride checks. [b]Challenge Rating[/b]: As base creature +1; with 5 or more levels of ranger, as base creature +2 [b]Alignment[/b]: Any [b]Level Adjustment[/b]: +2; with 5 or more levels of ranger+3 [/QUOTE]
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