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New Synergy Templates (based on Blackdirge's series)
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<blockquote data-quote="JiCi" data-source="post: 4711476" data-attributes="member: 40121"><p><strong><span style="color: Red">Wizardly</span></strong></p><p></p><p><strong>CREATING A WIZARDLY CREATURE</strong></p><p></p><p>“Wizardly” is an inherited template that can be added to any corporeal creature with an Intelligence score of at least 4 or higher.</p><p></p><p>A wizardly creature uses all the base creature’s statistics and special abilities except as noted here.</p><p></p><p><strong>Size and type</strong>: Size and type are unchanged.</p><p></p><p><strong>Special Attacks</strong>: A wizardly creature retains all the special attacks of the base creature and gains the following special attacks. Wizardly creatures with five or more levels in the wizard class gain additional wizardly synergy special attacks.</p><p></p><p><em>Spells</em>: A wizardly creature can cast a small number of arcane spells from the Sorcerer/Wizard list. It can prepare 3 0-level spells and 1 1st-level spell of its choice, like a 1st-level wizard. For each 4 HD the base creature possesses, this level increases by 1. The caster level is equal to half the base creature’s HD. For instance, an 8 HD creature could prepare 4 0-level spells and 2 1st-level spells of its choice, just like a 2nd-level wizard, at a caster level of 4th. These spells are subjected to arcane spell failures, Intelligence modifier minimum requirements, and other such restrictions.</p><p></p><ul> <li data-xf-list-type="ul">Wizardly synergy - <em>Extra spells (Ex)</em>: A wizardly creature with at least five levels of wizard can prepare 2 extra spells per day for each spell level it can cast.</li> </ul><p></p><p><em>Detect Magic (Sp)</em>: A wizardly creature can detect magic on creatures and objects at will, as if it were using <em>detect magic</em> at a caster level equal to its Hit Dice.</p><p></p><ul> <li data-xf-list-type="ul">Wizardly synergy - <em>Identify (Sp)</em>: A wizardly creature with at least five levels of wizard can cast <em>identify</em> at will, at a caster level equal to its Hit Dice.</li> </ul><p></p><p><strong>Special Qualities</strong>: A wizardly creature retains all the special qualities of the base creature and gains the following special qualities. Wizardly creatures with five or more levels in the wizard class gain additional wizardly synergy special qualities.</p><p></p><p><em>Focused Mind</em>: A wizardly creature adds its Intelligence modifier to Concentration checks when casting arcane spells.</p><p></p><ul> <li data-xf-list-type="ul">Wizardly synergy - <em>Focused Soul</em>: A wizardly creature with at least five levels of wizard no longer provokes attacks of opportunity while casting arcane spells.</li> </ul><p></p><p><em>School Elitist</em>: A wizardly creature may choose a spell school, and receives a +1 competence bonus to Difficulty Checks for arcane spells from this school. Once that school is chosen, it may not be changed later.</p><p></p><ul> <li data-xf-list-type="ul"> Wizardly synergy - <em>School Mastery</em>: A wizardly creature with at least five levels of wizard may choose a spell school, and adds double its Intelligence modifier to Difficulty Checks for arcane spells from this school, and adds its Intelligence modifier to caster level checks when trying to beat a creature’s Spell Resistance. Once that school is chosen, it may not be changed later. A specialist wizard must choose its specialized school.</li> </ul><p></p><p><strong>Abilities</strong>: Increase from the base creature as follows: Int +6.</p><p></p><p><strong>Feats</strong>: Wizardly creatures receive Spell Penetration as a bonus feats</p><p></p><p><strong>Skills</strong>: Wizardly creatures receive a +2 racial bonus on Knowledge (arcana) and Spellcraft checks.</p><p></p><p><strong>Challenge Rating</strong>: As base creature +1; with 5 or more levels of wizard, as base creature +2</p><p></p><p><strong>Alignment</strong>: Any</p><p></p><p><strong>Level Adjustment</strong>: +2; with 5 or more levels of wizard +3</p></blockquote><p></p>
[QUOTE="JiCi, post: 4711476, member: 40121"] [B][COLOR=Red]Wizardly[/COLOR][/B] [b]CREATING A WIZARDLY CREATURE[/b] “Wizardly” is an inherited template that can be added to any corporeal creature with an Intelligence score of at least 4 or higher. A wizardly creature uses all the base creature’s statistics and special abilities except as noted here. [b]Size and type[/b]: Size and type are unchanged. [b]Special Attacks[/b]: A wizardly creature retains all the special attacks of the base creature and gains the following special attacks. Wizardly creatures with five or more levels in the wizard class gain additional wizardly synergy special attacks. [i]Spells[/i]: A wizardly creature can cast a small number of arcane spells from the Sorcerer/Wizard list. It can prepare 3 0-level spells and 1 1st-level spell of its choice, like a 1st-level wizard. For each 4 HD the base creature possesses, this level increases by 1. The caster level is equal to half the base creature’s HD. For instance, an 8 HD creature could prepare 4 0-level spells and 2 1st-level spells of its choice, just like a 2nd-level wizard, at a caster level of 4th. These spells are subjected to arcane spell failures, Intelligence modifier minimum requirements, and other such restrictions. [list][*]Wizardly synergy - [i]Extra spells (Ex)[/i]: A wizardly creature with at least five levels of wizard can prepare 2 extra spells per day for each spell level it can cast. [/list] [i]Detect Magic (Sp)[/i]: A wizardly creature can detect magic on creatures and objects at will, as if it were using [i]detect magic[/i] at a caster level equal to its Hit Dice. [list][*]Wizardly synergy - [i]Identify (Sp)[/i]: A wizardly creature with at least five levels of wizard can cast [i]identify[/i] at will, at a caster level equal to its Hit Dice. [/list] [b]Special Qualities[/b]: A wizardly creature retains all the special qualities of the base creature and gains the following special qualities. Wizardly creatures with five or more levels in the wizard class gain additional wizardly synergy special qualities. [i]Focused Mind[/i]: A wizardly creature adds its Intelligence modifier to Concentration checks when casting arcane spells. [list][*]Wizardly synergy - [i]Focused Soul[/i]: A wizardly creature with at least five levels of wizard no longer provokes attacks of opportunity while casting arcane spells. [/list] [i]School Elitist[/i]: A wizardly creature may choose a spell school, and receives a +1 competence bonus to Difficulty Checks for arcane spells from this school. Once that school is chosen, it may not be changed later. [list][*] Wizardly synergy - [i]School Mastery[/i]: A wizardly creature with at least five levels of wizard may choose a spell school, and adds double its Intelligence modifier to Difficulty Checks for arcane spells from this school, and adds its Intelligence modifier to caster level checks when trying to beat a creature’s Spell Resistance. Once that school is chosen, it may not be changed later. A specialist wizard must choose its specialized school. [/list] [b]Abilities[/b]: Increase from the base creature as follows: Int +6. [b]Feats[/b]: Wizardly creatures receive Spell Penetration as a bonus feats [b]Skills[/b]: Wizardly creatures receive a +2 racial bonus on Knowledge (arcana) and Spellcraft checks. [b]Challenge Rating[/b]: As base creature +1; with 5 or more levels of wizard, as base creature +2 [b]Alignment[/b]: Any [b]Level Adjustment[/b]: +2; with 5 or more levels of wizard +3 [/QUOTE]
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