Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New system, Battlejack, development updates.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wolfpunk" data-source="post: 5345404" data-attributes="member: 699"><p>Here are some of the answers to questions I have gotten from other forums about the game.</p><p></p><p>What medium am I using?</p><p>It is starting out as a pen and paper game and will be available in PDF in approximately 2 months through Vigilance Press.</p><p></p><p>It sounds like another gun-toting soldier game.</p><p>The idea of the role playing game is, that I make a player who represents a gambler playing in a casino. That player makes a soldier who represents his character in a virtual arena that in essence replaces the blackjack table. Your soldier can look like anything, you want a fire breathing dragon, a penguin with a grenade launcher or "Radiation-Mutated Super-Huge Cockroaches" you can do it. We encourage players to change the names of their gear, abilities etc because they are really just placeholders for the mechanics of the ability.</p><p></p><p>What does blackjack have to do with a combat game?</p><p>Instead of playing blackjack versus the dealer, you play blackjack against the other players. (blackjack is the equivalent of rolling the d20 to determine the result). If you beat the defender, your action happens. The unique part is, you can place a wager on your attack action against another player before you see your cards. If you hit, you deal an additional amount of damage equal to your wager. If you lose, then you lose your wager. Players have player abilities that allow them to manipulate the rules of blackjack itself, so you can force a player to stand or hit for example.</p><p></p><p>So if you die are you dead?</p><p>If you deal enough damage to wipe out a soldier's stack of chips, then they die, the player can choose to buy back in, thereby bringing his soldier back to life if he would like to. Or he can choose to quit if he doesn't think the odds are in his favor. At the end of the match, whatever chips you have in your stack are added to your winnings, and your winnings total is ranked by player to define the #1 ranked player and so on.</p><p></p><p>The gladiator arena concept is over-used.</p><p>The setting is purposedly left very vague and undefined. This allows the Dealer to make the environment whatever you want. You want to have your match in the jungle go for it, in a sunken submarine, no problem. That is simply flavor text that the Dealer adds to the description of the zones the soldiers are in. So I have held steampunk themed matches on giant steam powered galleons, we reskinned the weapons, so a sniper rifle was a long barrel, a rifle was a musket, a rocket launcher was a mortar, the blast suit armor became boilerplate and so on. If you want your soldier to have an attack that uses the mechanics of the flamethrower, but what your character to be a psionic juggernaut, no big deal buy a flamethrower and call it Mindfry and have at it.</p><p></p><p>What is the game going to let me do?</p><p>I think the idea is that this gives gamers a way to play the typical first person shooter computer game in a pen and paper environment where it isn't about who has the quickest reflexes, best video card or fastest internet connection. We don't need another 900 page D & D system, mine is a 40 page frame that allows the Dealer to recreate computer game environments, popular movie environments (for example Alien and Aliens recreations were lots of fun), book adapations (Harry Potter anyone?) and so on.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 5345404, member: 699"] Here are some of the answers to questions I have gotten from other forums about the game. What medium am I using? It is starting out as a pen and paper game and will be available in PDF in approximately 2 months through Vigilance Press. It sounds like another gun-toting soldier game. The idea of the role playing game is, that I make a player who represents a gambler playing in a casino. That player makes a soldier who represents his character in a virtual arena that in essence replaces the blackjack table. Your soldier can look like anything, you want a fire breathing dragon, a penguin with a grenade launcher or "Radiation-Mutated Super-Huge Cockroaches" you can do it. We encourage players to change the names of their gear, abilities etc because they are really just placeholders for the mechanics of the ability. What does blackjack have to do with a combat game? Instead of playing blackjack versus the dealer, you play blackjack against the other players. (blackjack is the equivalent of rolling the d20 to determine the result). If you beat the defender, your action happens. The unique part is, you can place a wager on your attack action against another player before you see your cards. If you hit, you deal an additional amount of damage equal to your wager. If you lose, then you lose your wager. Players have player abilities that allow them to manipulate the rules of blackjack itself, so you can force a player to stand or hit for example. So if you die are you dead? If you deal enough damage to wipe out a soldier's stack of chips, then they die, the player can choose to buy back in, thereby bringing his soldier back to life if he would like to. Or he can choose to quit if he doesn't think the odds are in his favor. At the end of the match, whatever chips you have in your stack are added to your winnings, and your winnings total is ranked by player to define the #1 ranked player and so on. The gladiator arena concept is over-used. The setting is purposedly left very vague and undefined. This allows the Dealer to make the environment whatever you want. You want to have your match in the jungle go for it, in a sunken submarine, no problem. That is simply flavor text that the Dealer adds to the description of the zones the soldiers are in. So I have held steampunk themed matches on giant steam powered galleons, we reskinned the weapons, so a sniper rifle was a long barrel, a rifle was a musket, a rocket launcher was a mortar, the blast suit armor became boilerplate and so on. If you want your soldier to have an attack that uses the mechanics of the flamethrower, but what your character to be a psionic juggernaut, no big deal buy a flamethrower and call it Mindfry and have at it. What is the game going to let me do? I think the idea is that this gives gamers a way to play the typical first person shooter computer game in a pen and paper environment where it isn't about who has the quickest reflexes, best video card or fastest internet connection. We don't need another 900 page D & D system, mine is a 40 page frame that allows the Dealer to recreate computer game environments, popular movie environments (for example Alien and Aliens recreations were lots of fun), book adapations (Harry Potter anyone?) and so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New system, Battlejack, development updates.
Top