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New system, Battlejack, development updates.
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<blockquote data-quote="wolfpunk" data-source="post: 5373648" data-attributes="member: 699"><p>So the trip to Seattle for playtesting was a huge success. Thanks to all of the playtesters who showed up to play in at least one of the thirteen matches we played last weekend. Thanks to the Canterbury for happily putting up with us gaming in their dayroom for the whole day.</p><p></p><p>It is very exciting when you have complete strangers come in, see you playing, come check it out, ask what it is and if they can play, and leave you their name and email address so that they can get more info on how to buy it.</p><p></p><p>It is even more exciting when the first thing the playtesters said when they finished their first match was, "I want to play again!"</p><p></p><p>We did find some aspects of the game that were sort of clunky. Weapons no longer reload, Player Abilities are now granted a number of uses per life but you can gain additional uses by calling out another player and beating them in a duel.</p><p></p><p>We created a huge Research and Development System that lets you create any armor, equipment, or weapon you want. In addition, you can add effects and features for a price.</p><p></p><p>We decided smaller arena, no more than 7 zones by 7 zones in size are the most fun, with 5 x 5 arenas being crazy fun.</p><p></p><p>We also found that as much fun as it is to force your opponent to hit when they are showing a face card, playing straight up didn't hinder your ability to still win a match, sometimes it really just is all about how you play the cards you are dealt.</p><p></p><p>So I have some writing to do, but I am feeling fantastic about the game so far, and am confident I will have it ready to go for another round of playtesting here in the next week or so.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 5373648, member: 699"] So the trip to Seattle for playtesting was a huge success. Thanks to all of the playtesters who showed up to play in at least one of the thirteen matches we played last weekend. Thanks to the Canterbury for happily putting up with us gaming in their dayroom for the whole day. It is very exciting when you have complete strangers come in, see you playing, come check it out, ask what it is and if they can play, and leave you their name and email address so that they can get more info on how to buy it. It is even more exciting when the first thing the playtesters said when they finished their first match was, "I want to play again!" We did find some aspects of the game that were sort of clunky. Weapons no longer reload, Player Abilities are now granted a number of uses per life but you can gain additional uses by calling out another player and beating them in a duel. We created a huge Research and Development System that lets you create any armor, equipment, or weapon you want. In addition, you can add effects and features for a price. We decided smaller arena, no more than 7 zones by 7 zones in size are the most fun, with 5 x 5 arenas being crazy fun. We also found that as much fun as it is to force your opponent to hit when they are showing a face card, playing straight up didn't hinder your ability to still win a match, sometimes it really just is all about how you play the cards you are dealt. So I have some writing to do, but I am feeling fantastic about the game so far, and am confident I will have it ready to go for another round of playtesting here in the next week or so. [/QUOTE]
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New system, Battlejack, development updates.
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