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New system, Battlejack, development updates.
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<blockquote data-quote="wolfpunk" data-source="post: 5387652" data-attributes="member: 699"><p>So the Battlejack RPG is a GM +1 player up to a GM +5 players ruleset. The rules are designed for GMs to create their own 2d side scrolling metroidvania style maps that they run the soldiers through. It captures what I think are the great elements of classic games like Metroid, Castlevania, Zelda, and Megaman.</p><p></p><p>Some of the differences from the main rules are:</p><p></p><p>Soldiers get additional chips in their Stake and additional Gear slots.</p><p></p><p>The arena may contain a resurrection room which allows the party to in essence save their game. If they get wiped out, they just restart and start over. Eliminates the frustration of the TPK.</p><p></p><p>The players can create truly custom armor, equipment and weapons.</p><p></p><p>The GM can create custom monsters and custom treasure.</p><p></p><p>Combat is still non-tacitcal, with monsters and players positioning on a 3 Row grid to determine whether they are at melee or missile range.</p><p></p><p>Killing pawns (minions if you will) gives you the ability to make a Save at the end of the round, in essence recovering that little bit of health that metroidvania games are known for.</p><p></p><p>Items like keys, maps, and raw materials (used for building gear) are much more abundant. Exploring the map and finding secret areas will allow you to find upgrades for you armor and weapons. </p><p></p><p>Mini-boss and Boss monsters have significantly larger Stakes but will have a weakness that can be exploited typical of the megaman games.</p><p></p><p></p><p>The soldier's home base has a party strongbox that can hold 200 gear slots worth of additional items.</p><p></p><p>The magic system has 8 different energy types and 6 different targeting methods, spells have between 2 and 6 different ways they can be used and you can mix and max energy types with targeting methods.</p><p></p><p>So that is a quick highlight of the RPG version of the rules. I think the ability for two players to be able to play a game without having to change the rules to balance the game will make it a great choice for a gaming group if players go missing from the game session.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 5387652, member: 699"] So the Battlejack RPG is a GM +1 player up to a GM +5 players ruleset. The rules are designed for GMs to create their own 2d side scrolling metroidvania style maps that they run the soldiers through. It captures what I think are the great elements of classic games like Metroid, Castlevania, Zelda, and Megaman. Some of the differences from the main rules are: Soldiers get additional chips in their Stake and additional Gear slots. The arena may contain a resurrection room which allows the party to in essence save their game. If they get wiped out, they just restart and start over. Eliminates the frustration of the TPK. The players can create truly custom armor, equipment and weapons. The GM can create custom monsters and custom treasure. Combat is still non-tacitcal, with monsters and players positioning on a 3 Row grid to determine whether they are at melee or missile range. Killing pawns (minions if you will) gives you the ability to make a Save at the end of the round, in essence recovering that little bit of health that metroidvania games are known for. Items like keys, maps, and raw materials (used for building gear) are much more abundant. Exploring the map and finding secret areas will allow you to find upgrades for you armor and weapons. Mini-boss and Boss monsters have significantly larger Stakes but will have a weakness that can be exploited typical of the megaman games. The soldier's home base has a party strongbox that can hold 200 gear slots worth of additional items. The magic system has 8 different energy types and 6 different targeting methods, spells have between 2 and 6 different ways they can be used and you can mix and max energy types with targeting methods. So that is a quick highlight of the RPG version of the rules. I think the ability for two players to be able to play a game without having to change the rules to balance the game will make it a great choice for a gaming group if players go missing from the game session. [/QUOTE]
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