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New system, Battlejack, development updates.
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<blockquote data-quote="wolfpunk" data-source="post: 5450052" data-attributes="member: 699"><p>Ok, I know it has been a month without an update so here it is.</p><p></p><p>There have been no major changes to the rules in nearly a month. However a major overhaul of the system rules has occured.</p><p></p><p>Based upon further feedback and playtesting. Capture the Flag is the hands down favorite version of the game to play. So with that in mind, I have decided to revise the core rules to just cover Capture the Flag rules.</p><p></p><p>A couple of benefits, no more confusion in regards to which rules apply to which variation of the game. A lot of players thought the additional rules for gambling on a match were cool, but they probably wouldn't ever use them. I have to admit, while I geek out on a lot of this stuff, not everyone else does.</p><p></p><p>Streamlined the leveling process and removed the Efficiency concept. While it is reminiscent of online first person shooters, it really was sort of a pain in the but to track via pen and paper.</p><p></p><p>Everyone is familiar with the Capture the Flag concept, so it is easier to get going.</p><p></p><p>Multiple ways to win a match mean that just because your soldier dies a couple of times doesn't necessarily mean you are for sure going to lose.</p><p></p><p>Team dynamics work better, the larger the team the more unique roles that can be filled.</p><p></p><p>Some other changes, created hand out cards for the zone features, this includes, badges, flags, power-ups and gear.</p><p></p><p>The Flag can now be used as a lancer which means you can attack with it.</p><p></p><p>Added a Mount to the gear section and several Mount related tactics.</p><p></p><p>Removed mercenaries, but left in turrets.</p><p></p><p>I am thinking if the interest in the game ends up being good. I can release the eliminate rules, tournament rules, race rules, the RPG campaign rules, the weapon compendium, the monster manual, and the magic system as cheap add on PDFs.</p><p></p><p>I am still looking at designed stickers to represent all of the achievement badges you can unlock during game play. I think it will be cool to have stickers that you can slap on your soldier stat sheet to reflect all of the badges you have unlocked.</p><p></p><p>I am excited about all of the positive feedback I have gotten from our playtesters and reviewers. </p><p></p><p>We are planning on running demonstrations of Battlejack at this years NeonCon.</p><p></p><p>As always comments are welcome and feel free to follow us on Twitter.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 5450052, member: 699"] Ok, I know it has been a month without an update so here it is. There have been no major changes to the rules in nearly a month. However a major overhaul of the system rules has occured. Based upon further feedback and playtesting. Capture the Flag is the hands down favorite version of the game to play. So with that in mind, I have decided to revise the core rules to just cover Capture the Flag rules. A couple of benefits, no more confusion in regards to which rules apply to which variation of the game. A lot of players thought the additional rules for gambling on a match were cool, but they probably wouldn't ever use them. I have to admit, while I geek out on a lot of this stuff, not everyone else does. Streamlined the leveling process and removed the Efficiency concept. While it is reminiscent of online first person shooters, it really was sort of a pain in the but to track via pen and paper. Everyone is familiar with the Capture the Flag concept, so it is easier to get going. Multiple ways to win a match mean that just because your soldier dies a couple of times doesn't necessarily mean you are for sure going to lose. Team dynamics work better, the larger the team the more unique roles that can be filled. Some other changes, created hand out cards for the zone features, this includes, badges, flags, power-ups and gear. The Flag can now be used as a lancer which means you can attack with it. Added a Mount to the gear section and several Mount related tactics. Removed mercenaries, but left in turrets. I am thinking if the interest in the game ends up being good. I can release the eliminate rules, tournament rules, race rules, the RPG campaign rules, the weapon compendium, the monster manual, and the magic system as cheap add on PDFs. I am still looking at designed stickers to represent all of the achievement badges you can unlock during game play. I think it will be cool to have stickers that you can slap on your soldier stat sheet to reflect all of the badges you have unlocked. I am excited about all of the positive feedback I have gotten from our playtesters and reviewers. We are planning on running demonstrations of Battlejack at this years NeonCon. As always comments are welcome and feel free to follow us on Twitter. [/QUOTE]
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