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<blockquote data-quote="wolfpunk" data-source="post: 5472265" data-attributes="member: 699"><p>So I have designed little hand out cards for every player ability, soldier tactic, soldier stratagem, gear, gear effect, gear feature, and zone feature in the Tier 1 game. I have also designed 6 pre-generated soldiers and included the necessary extra cards because some soldiers have the same tactics. All in all 195 cards.</p><p></p><p>I designed them to be printed on the Avery 5871 perforated business cards, so 20 pages prints all the cards you need to play the game out of the box. They are 2" x 3 1/2" and so they easily slide into individual collectible card sleeves so that you can make them last.</p><p></p><p>I suggest getting five different color sleeves for easy identification. Player abilities, Tactics, Stratagems, Gear and effects and features, and then Dealer cards which are zone features.</p><p></p><p>I am quite happy about the hand outs, I think when used in conjunction with the stat sheet (which becomes sort of a during the game note taking sheet) to track your kills, assists, deaths, levels, and what stuff you have leveled up it should make game play alot faster. </p><p></p><p>So if you get for example a medical kit, you get the medical kit card, along with it you get the heal card so that you know what heal does.</p><p></p><p>The player ability cards tell you what phase it can be used in, that way you don't have to worry about when to play it. I have included the order of phases at the top of the stat sheet so that you know when is the proper time to use it.</p><p></p><p>I am really working hard to make this thing as user friendly for non-rpgers and non-boardgamers as possible. I should get to play my first session with the new cards and pre-gen soldiers this week.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 5472265, member: 699"] So I have designed little hand out cards for every player ability, soldier tactic, soldier stratagem, gear, gear effect, gear feature, and zone feature in the Tier 1 game. I have also designed 6 pre-generated soldiers and included the necessary extra cards because some soldiers have the same tactics. All in all 195 cards. I designed them to be printed on the Avery 5871 perforated business cards, so 20 pages prints all the cards you need to play the game out of the box. They are 2" x 3 1/2" and so they easily slide into individual collectible card sleeves so that you can make them last. I suggest getting five different color sleeves for easy identification. Player abilities, Tactics, Stratagems, Gear and effects and features, and then Dealer cards which are zone features. I am quite happy about the hand outs, I think when used in conjunction with the stat sheet (which becomes sort of a during the game note taking sheet) to track your kills, assists, deaths, levels, and what stuff you have leveled up it should make game play alot faster. So if you get for example a medical kit, you get the medical kit card, along with it you get the heal card so that you know what heal does. The player ability cards tell you what phase it can be used in, that way you don't have to worry about when to play it. I have included the order of phases at the top of the stat sheet so that you know when is the proper time to use it. I am really working hard to make this thing as user friendly for non-rpgers and non-boardgamers as possible. I should get to play my first session with the new cards and pre-gen soldiers this week. [/QUOTE]
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New system, Battlejack, development updates.
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