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<blockquote data-quote="Greg K" data-source="post: 5660441" data-attributes="member: 5038"><p>I have whole bunch of deal-breakers (and, actually, dislike most rpgs that I have tried)</p><p></p><p>1. No attributes (i.e., no Strength, Dex (or Agility), Intelligence, etc.) or too few attributes (e.g., lumping everything into Body, Mind, Soul)</p><p>2. No Skills or only certain characters can learn specific skills (sleight of hand, tracking, etc.)</p><p>3. Overly broad skills </p><p>a. Example 1: Cinematic Unisystem, Dr. Who, D&D 4e, and M&M 3e.</p><p>b. Example 2: Ninja +4, Detective +6 where these skills include everything that might be associated (e.g, Ninja +x covers throwing shuriken, swinging a ninja-to, stealth, climbing, poison, disguise, etc.)</p><p></p><p>4. level based skill bonus</p><p></p><p>5. No advantages/disadvantages (personally, I like them handled similar to M&M complications)</p><p></p><p>6. D&D style classes outside of D&D/fantasy. This is, especially, true of class/level based supers</p><p></p><p>7. Non-opposed combat outside of D&D (i.e., defending character's combat skill and reflexes don't matter)</p><p></p><p>6. D&D style hit points outside of D&D</p><p></p><p>7. roll under systems</p><p></p><p>8. Special Dice (e.g., DC Universe, Warhammer 3e)</p><p></p><p>9. Pre-4e D&D style magic and spells outside of D&D</p><p></p><p>10. lack of bennies, M&M Hero Points, Cortex Plot points (Pre 4e D&D is an exception and I add those</p><p></p><p>11. Patchwork systems (looking at 1e and 2e AD&D as examples)</p><p></p><p>12. Systems that try to get cute with things like fan mail, commercial breaks, etc.</p><p></p><p>13. Get hit in combat and it is reflected by damage your to your relationship</p><p></p><p>14. PC versions of a race and NPC versions of a race work differently.</p><p></p><p>15. Pre 3e monster AC.</p><p></p><p>16. Basic Roleplay and Warhammer (1e and 2e). I attack and then roll the defender's defense roll</p><p>I think that I will stop here</p></blockquote><p></p>
[QUOTE="Greg K, post: 5660441, member: 5038"] I have whole bunch of deal-breakers (and, actually, dislike most rpgs that I have tried) 1. No attributes (i.e., no Strength, Dex (or Agility), Intelligence, etc.) or too few attributes (e.g., lumping everything into Body, Mind, Soul) 2. No Skills or only certain characters can learn specific skills (sleight of hand, tracking, etc.) 3. Overly broad skills a. Example 1: Cinematic Unisystem, Dr. Who, D&D 4e, and M&M 3e. b. Example 2: Ninja +4, Detective +6 where these skills include everything that might be associated (e.g, Ninja +x covers throwing shuriken, swinging a ninja-to, stealth, climbing, poison, disguise, etc.) 4. level based skill bonus 5. No advantages/disadvantages (personally, I like them handled similar to M&M complications) 6. D&D style classes outside of D&D/fantasy. This is, especially, true of class/level based supers 7. Non-opposed combat outside of D&D (i.e., defending character's combat skill and reflexes don't matter) 6. D&D style hit points outside of D&D 7. roll under systems 8. Special Dice (e.g., DC Universe, Warhammer 3e) 9. Pre-4e D&D style magic and spells outside of D&D 10. lack of bennies, M&M Hero Points, Cortex Plot points (Pre 4e D&D is an exception and I add those 11. Patchwork systems (looking at 1e and 2e AD&D as examples) 12. Systems that try to get cute with things like fan mail, commercial breaks, etc. 13. Get hit in combat and it is reflected by damage your to your relationship 14. PC versions of a race and NPC versions of a race work differently. 15. Pre 3e monster AC. 16. Basic Roleplay and Warhammer (1e and 2e). I attack and then roll the defender's defense roll I think that I will stop here [/QUOTE]
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