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<blockquote data-quote="Greg K" data-source="post: 5660456" data-attributes="member: 5038"><p>I say blame the GM.</p><p>a. if something is not going to come up enough to be a hindrance or it is going to be disruptive, they should tell the player, "No"</p><p>b. If they allow it, the GM should be hitting the character with the disadvantage.</p><p> </p><p></p><p></p><p>With regards as to your question why? I agree that I don't want a lot of rolls attack, damage then defender parry, dodge just have the defender choose if they are dodging or parrying and build that into the roll (target number or penalty to hit) (incapacitation in SW, however, does not bother me). However, if I want a monster hard to damage, I don't want it being harder to hit unless it is harder to hit. If it is hard to damage do to armor, tough skin that is hard to pierce or slash, I want some kind of separate thing that reduces damage.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5660456, member: 5038"] I say blame the GM. a. if something is not going to come up enough to be a hindrance or it is going to be disruptive, they should tell the player, "No" b. If they allow it, the GM should be hitting the character with the disadvantage. With regards as to your question why? I agree that I don't want a lot of rolls attack, damage then defender parry, dodge just have the defender choose if they are dodging or parrying and build that into the roll (target number or penalty to hit) (incapacitation in SW, however, does not bother me). However, if I want a monster hard to damage, I don't want it being harder to hit unless it is harder to hit. If it is hard to damage do to armor, tough skin that is hard to pierce or slash, I want some kind of separate thing that reduces damage. [/QUOTE]
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