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<blockquote data-quote="Crazy Jerome" data-source="post: 5660460" data-attributes="member: 54877"><p>Within the realm of reasonable game design, I don't think there is anything in the design itself that is an absolute deal-breaker. If there are classes, I want the classes to mean something. Contrawise, if the game is skill-based, I want it to embrace that choice. But I'm open to many design elements if they are well-chosen and integrated.</p><p> </p><p>Now, there are some genre things that are deal breakers. Steam locomotives in fantasy games, horror being the main focus, hard sci/fi, etc.--nothing objective, but I simply dislike certain genre elements so much that it doesn't matter how good the system is. Really, it annoys me more when the system is supposedly good. If Burning Empires had a bad rep, it wouldn't bother me that the subject matter was such a turn-off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>About the only other thing that is a deal breaker is if the author(s) insist on a lot of editorial content--especially if it is gratuitious, thinly-disguised commentary on real-world issues, or wastes time being hostile to other systems (aka, telling me why your game doesn't suck like D&D, instead of telling me why it is good on its own merits). I can take a bit of design editorial writing, though. Really, none of that is system element, though, so much as a presentation issue.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5660460, member: 54877"] Within the realm of reasonable game design, I don't think there is anything in the design itself that is an absolute deal-breaker. If there are classes, I want the classes to mean something. Contrawise, if the game is skill-based, I want it to embrace that choice. But I'm open to many design elements if they are well-chosen and integrated. Now, there are some genre things that are deal breakers. Steam locomotives in fantasy games, horror being the main focus, hard sci/fi, etc.--nothing objective, but I simply dislike certain genre elements so much that it doesn't matter how good the system is. Really, it annoys me more when the system is supposedly good. If Burning Empires had a bad rep, it wouldn't bother me that the subject matter was such a turn-off. :p About the only other thing that is a deal breaker is if the author(s) insist on a lot of editorial content--especially if it is gratuitious, thinly-disguised commentary on real-world issues, or wastes time being hostile to other systems (aka, telling me why your game doesn't suck like D&D, instead of telling me why it is good on its own merits). I can take a bit of design editorial writing, though. Really, none of that is system element, though, so much as a presentation issue. [/QUOTE]
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