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<blockquote data-quote="Ycore Rixle" data-source="post: 5661783" data-attributes="member: 675"><p>Good thread idea. I wouldn't call these dealbreakers for me. With the right group I'm happy to play just about any RPG. But some pet peeves:</p><p></p><p>1) Anything encouraging individual xp for "roleplay."</p><p>2) Anything that has inconsistent world physics, for example, games where diagonal grid movement is the same as horizontal grid movement, or where an item's functioning depends on meta-game ideas such as "in-combat vs. out-of-combat."</p><p>3) Cascading stat-->derived stat-->skill systems assuming, which is almost always the case, that a) they're way too long, picky, fiddly, and detailed, and b) they are coupled to combat systems that allow the top-tier stat to be changed in combat, necessitating a recalculation of everything else further on down the chain. Ugh. So not fun.</p><p>4) Games that claim to be about X and then devote more than 80% of the rulebook to Y.</p><p>5) Character creation as a game session. I know a lot of people like this, but it's not my cup of tea. During my time at the table, I want to play. And I want to play an adventure game, not a character-making game.</p><p>6) Games where the setting is clearly wearing an "Immune to Rules" bubble shield. I mean, if cure disease is 100% effective and easily mechanically available, then I don't want to see a plague even mentioned once, not one single time, ever. If earthquake magic is easy to get, I don't want to see medieval castles (and by the way, if I had to choose, I choose castles - let's make magic hard to get.)</p><p></p><p>And now for my BIGGEST PET PEEVES OF ALL TIME IN RPGs. You can tell they're big because I put it in all caps. </p><p></p><p>1) Any book published in this century that includes a "What is a roleplaying game?" section. Stop it. We know what one is. I don't need to open up my Fallout New Vegas box and read a paragraph on "What is a computer game?" Egg McMuffins were invented after D&D. I don't need a paragraph from McDonald's asking me "What is an Egg McMuffin?"</p><p></p><p>2) RPGs that can't get map scale and demographic scale right. It's so irritating to look at a map of a world that is supposedly medieval and see that the populations are far too small and spread out to be similar to medieval Earth. Or to look at a wilderness map and see distances that just do not match with implied travel times and population densities in the text.</p><p></p><p></p><p></p><p></p><p>Shameless self-plug: Check out my Spellbound Kingdoms game. Not every attack meets more than one defense roll, but some do. Despite that, it is blazing fast. Far faster than other games that claim to be fast (*cough* SW *cough*).</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 5661783, member: 675"] Good thread idea. I wouldn't call these dealbreakers for me. With the right group I'm happy to play just about any RPG. But some pet peeves: 1) Anything encouraging individual xp for "roleplay." 2) Anything that has inconsistent world physics, for example, games where diagonal grid movement is the same as horizontal grid movement, or where an item's functioning depends on meta-game ideas such as "in-combat vs. out-of-combat." 3) Cascading stat-->derived stat-->skill systems assuming, which is almost always the case, that a) they're way too long, picky, fiddly, and detailed, and b) they are coupled to combat systems that allow the top-tier stat to be changed in combat, necessitating a recalculation of everything else further on down the chain. Ugh. So not fun. 4) Games that claim to be about X and then devote more than 80% of the rulebook to Y. 5) Character creation as a game session. I know a lot of people like this, but it's not my cup of tea. During my time at the table, I want to play. And I want to play an adventure game, not a character-making game. 6) Games where the setting is clearly wearing an "Immune to Rules" bubble shield. I mean, if cure disease is 100% effective and easily mechanically available, then I don't want to see a plague even mentioned once, not one single time, ever. If earthquake magic is easy to get, I don't want to see medieval castles (and by the way, if I had to choose, I choose castles - let's make magic hard to get.) And now for my BIGGEST PET PEEVES OF ALL TIME IN RPGs. You can tell they're big because I put it in all caps. 1) Any book published in this century that includes a "What is a roleplaying game?" section. Stop it. We know what one is. I don't need to open up my Fallout New Vegas box and read a paragraph on "What is a computer game?" Egg McMuffins were invented after D&D. I don't need a paragraph from McDonald's asking me "What is an Egg McMuffin?" 2) RPGs that can't get map scale and demographic scale right. It's so irritating to look at a map of a world that is supposedly medieval and see that the populations are far too small and spread out to be similar to medieval Earth. Or to look at a wilderness map and see distances that just do not match with implied travel times and population densities in the text. Shameless self-plug: Check out my Spellbound Kingdoms game. Not every attack meets more than one defense roll, but some do. Despite that, it is blazing fast. Far faster than other games that claim to be fast (*cough* SW *cough*). [/QUOTE]
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