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<blockquote data-quote="Croesus" data-source="post: 5662557" data-attributes="member: 35019"><p>As I remember it, the original Champions gave characters a fixed amount of starting points, plus whatever the player selected in disads. Each type of disad could be taken up to six times: the first two gave full points, the next two gave half points, the last two gave quarter points. Allowing players to select variable totals of disads led to situations where you could have a group of characters with very different power levels.</p><p></p><p>Later versions of the Hero System changed the formula to assigning characters maximum <strong>total points</strong>, of which a certain amount was free, and the rest had to be from disads. The latest version goes an extra step and significantly lowers the amount of points from disads, so players will select fewer disads, which should therefore be more meaningful. </p><p></p><p>On a lark, I once created a Champions character (original rules) with maximum disads just to show how absurdly one could break that system. The character was vulnerable to everything, susceptible to everything, afraid of everything, had everyone as a DNPC, yadda, yadda. But man, did he have some truly cosmic power...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Any point buy system will be abusable, if a player is so inclined. But I don't see that as much different from a system like 3.x, where many players spend hours coming up with the "perfect" build using base and prestige classes, feat chains, and the like. The more control players have over the design of their character, the more responsibility they have to do so without being jerks.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5662557, member: 35019"] As I remember it, the original Champions gave characters a fixed amount of starting points, plus whatever the player selected in disads. Each type of disad could be taken up to six times: the first two gave full points, the next two gave half points, the last two gave quarter points. Allowing players to select variable totals of disads led to situations where you could have a group of characters with very different power levels. Later versions of the Hero System changed the formula to assigning characters maximum [b]total points[/b], of which a certain amount was free, and the rest had to be from disads. The latest version goes an extra step and significantly lowers the amount of points from disads, so players will select fewer disads, which should therefore be more meaningful. On a lark, I once created a Champions character (original rules) with maximum disads just to show how absurdly one could break that system. The character was vulnerable to everything, susceptible to everything, afraid of everything, had everyone as a DNPC, yadda, yadda. But man, did he have some truly cosmic power...:) Any point buy system will be abusable, if a player is so inclined. But I don't see that as much different from a system like 3.x, where many players spend hours coming up with the "perfect" build using base and prestige classes, feat chains, and the like. The more control players have over the design of their character, the more responsibility they have to do so without being jerks. [/QUOTE]
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