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New system design: Ashkhar RPG
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<blockquote data-quote="doghead" data-source="post: 6167935" data-attributes="member: 8243"><p>Not really. Nothing specifically. But as a long time fiddler, there are some changes I would make if running the system</p><p></p><p>I'm not a fan of how Resistance covers both the physical and mental. I think that these are quite different characteristics. </p><p></p><p>I would be inclined to change Melee Combat into Strength, Ranged Combat into, say Coordination, and make Resistance into purely physical. I would make Stealth a Trait, and replace it with something like Willpower. And I would rename these as Abilities.</p><p></p><p>I would introduce a Background and Profession step to the character generation. Each would be largely descriptive, but I would allow the player to leverage them into game effects, perhaps through the expenditure of Effort tokens. </p><p></p><p>Fatigue I would rename Health, or Energy, or Endurance as you suggested. Then both terms are positive descriptors.</p><p></p><p>I might have a go at generating a couple of characters to see what that brings up.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6167935, member: 8243"] Not really. Nothing specifically. But as a long time fiddler, there are some changes I would make if running the system I'm not a fan of how Resistance covers both the physical and mental. I think that these are quite different characteristics. I would be inclined to change Melee Combat into Strength, Ranged Combat into, say Coordination, and make Resistance into purely physical. I would make Stealth a Trait, and replace it with something like Willpower. And I would rename these as Abilities. I would introduce a Background and Profession step to the character generation. Each would be largely descriptive, but I would allow the player to leverage them into game effects, perhaps through the expenditure of Effort tokens. Fatigue I would rename Health, or Energy, or Endurance as you suggested. Then both terms are positive descriptors. I might have a go at generating a couple of characters to see what that brings up. thotd [/QUOTE]
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New system design: Ashkhar RPG
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