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New system design: Ashkhar RPG
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<blockquote data-quote="Ashkhar Ben" data-source="post: 6169210" data-attributes="member: 6749162"><p>No that looks about right. There are ways to increase your pools pretty easily. Traits, leveling, items, and breaking obstacles down into smaller tasks all make it easier. Also, outside of combat, party members can pool their successes together. Even if the scrawny controller can't lift much, his one or two successes still help lift the 1000 pound boulder. </p><p></p><p>Most of my players do focus more on their stronger attributes and related skills, but aren't completely helpless at their off tasks. It means that they can handle most average tasks out in the wilderness, as most tasks are under 3. Bear in mind too that there are ways to give others or yourself a temporary boost. </p><p></p><p>For example rolling a knowledge can provide a bonus +1d6 or more to your action, couple that with an assist from an ally and you get another +1d6. Burn a little stamina, get another +1d6. Bam, you went from 1d6 to 4d6, effectively quadrupling your chances. </p><p></p><p>Now in the same token, a player well suited to a task, with a great attribute, can do the same thing and be WAY stronger than his less suited comrade. If the difficulty to do really amazing or supernatural stuff was any lower, you would have level 3 or 4 characters hitting those levels regularly.</p></blockquote><p></p>
[QUOTE="Ashkhar Ben, post: 6169210, member: 6749162"] No that looks about right. There are ways to increase your pools pretty easily. Traits, leveling, items, and breaking obstacles down into smaller tasks all make it easier. Also, outside of combat, party members can pool their successes together. Even if the scrawny controller can't lift much, his one or two successes still help lift the 1000 pound boulder. Most of my players do focus more on their stronger attributes and related skills, but aren't completely helpless at their off tasks. It means that they can handle most average tasks out in the wilderness, as most tasks are under 3. Bear in mind too that there are ways to give others or yourself a temporary boost. For example rolling a knowledge can provide a bonus +1d6 or more to your action, couple that with an assist from an ally and you get another +1d6. Burn a little stamina, get another +1d6. Bam, you went from 1d6 to 4d6, effectively quadrupling your chances. Now in the same token, a player well suited to a task, with a great attribute, can do the same thing and be WAY stronger than his less suited comrade. If the difficulty to do really amazing or supernatural stuff was any lower, you would have level 3 or 4 characters hitting those levels regularly. [/QUOTE]
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