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General Tabletop Discussion
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New System for Making "Secret" Rolls
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<blockquote data-quote="wolfpunk" data-source="post: 97623" data-attributes="member: 699"><p>I don't know if this is a solution to our problem but I will present it anyway, and let you be the judge.</p><p></p><p>I used to have a problem with players forgetting important details, or more importantly forgetting to right down important details. Now it wasn't so much a big deal for a character with an 8 intelligence, they probably would have forgot anyway, but what about that character with an 18 intelligence, chances are he would have remembered even though the player didn't.</p><p></p><p>So I created a little system for factoring intelligence.</p><p></p><p>Factoring Intelligence</p><p></p><p>In order for the character to remember a crucial bit of information players must roll a check to see if it is a piece of information that sticks in their memory. This is an easy way to help players play their character's Intelligence stat.</p><p></p><p>Intelligence_____Remember on a roll of:</p><p>3-5___________1</p><p>6-8___________1,2</p><p>9-11__________1,2,3</p><p>12-14_________1,2,3,4</p><p>15-17_________1,2,3,4,5</p><p>18+ __________Always</p><p></p><p>In situations where I did not wish for an automatic success, I simply assign an appropriate penalty to the roll to see if it succeeds. A 1 is treated as a 20 and is always a success.</p><p></p><p>This could be used in situations where you want the player to see if they understand the situation correctly. You roll the die 6, If they succeed they know how well they did, if they didn't succeed then they do not know how well they did.</p><p></p><p>Hope this might present some sort of solution to the problem.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 97623, member: 699"] I don't know if this is a solution to our problem but I will present it anyway, and let you be the judge. I used to have a problem with players forgetting important details, or more importantly forgetting to right down important details. Now it wasn't so much a big deal for a character with an 8 intelligence, they probably would have forgot anyway, but what about that character with an 18 intelligence, chances are he would have remembered even though the player didn't. So I created a little system for factoring intelligence. Factoring Intelligence In order for the character to remember a crucial bit of information players must roll a check to see if it is a piece of information that sticks in their memory. This is an easy way to help players play their character's Intelligence stat. Intelligence_____Remember on a roll of: 3-5___________1 6-8___________1,2 9-11__________1,2,3 12-14_________1,2,3,4 15-17_________1,2,3,4,5 18+ __________Always In situations where I did not wish for an automatic success, I simply assign an appropriate penalty to the roll to see if it succeeds. A 1 is treated as a 20 and is always a success. This could be used in situations where you want the player to see if they understand the situation correctly. You roll the die 6, If they succeed they know how well they did, if they didn't succeed then they do not know how well they did. Hope this might present some sort of solution to the problem. [/QUOTE]
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