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<blockquote data-quote="Tequila Sunrise" data-source="post: 2952605" data-attributes="member: 40398"><p>Let me be the first to respond to this thread, as I was the last to read your intro thread. First, I'd like to applaud you for revamping d&d; i know how hard it is as I am in the process of doing it myself (you may have noticed a 'Tequila's d&d Revamp thread). Second, there are a lot of points that you make that I disagree with (such as percentile-scaling being the best solution to high level all-or-nothing probabilities) and a lot that I agree with (such as high level characters becoming machines of mass destruction at high levels). As a whole, I will refrain from judging your work as a whole until such a day comes that I might be blessed to play it (though not GM it! looks way too complicated).</p><p></p><p>-TS</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 2952605, member: 40398"] Let me be the first to respond to this thread, as I was the last to read your intro thread. First, I'd like to applaud you for revamping d&d; i know how hard it is as I am in the process of doing it myself (you may have noticed a 'Tequila's d&d Revamp thread). Second, there are a lot of points that you make that I disagree with (such as percentile-scaling being the best solution to high level all-or-nothing probabilities) and a lot that I agree with (such as high level characters becoming machines of mass destruction at high levels). As a whole, I will refrain from judging your work as a whole until such a day comes that I might be blessed to play it (though not GM it! looks way too complicated). -TS [/QUOTE]
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