Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
New system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aleolus" data-source="post: 4046011" data-attributes="member: 53423"><p>Now then, the class system. Classes in this system are less "You get X ability at level Y", more of a pick-and-choose yourself. As you level, you get a certain number of points, which you may use to acquire either increased skill ranks, or a special ability for your class. The "classes" are also more flavor, less crunch, being essentially the profession that your character earns a living at. For instance, you could be a Soldier, a Blacksmith, a Carpenter, or anything else that an individual could earn money doing. You are expected to continue to improve the abilities associated with that profession, however what you do beyond that is your choice. For instance, if your character is a soldier, then you would be expected to continually improve your capabilities in whatever form of combat you make use of, be it ranged, armed melee or unarmed melee. Beyond that, you can get ranks in whatever skills you desire.</p><p></p><p>Next, magic. Magic is not a class-specific ability in this system, like it is in D&D. Anyone can gain the ability to make use of magic, by acquiring the special ability below.</p><p>Spellshaper</p><p>Cost: 5 points</p><p>Benefit: You gain access to the Spellshaping skill, and automatically acquire four ranks in it. you may, thereafter, increase your ranks in that skill as normal.</p><p>When you select this ability, you must chose which path of spellshaping you want to embark upon. Only under very unique circumstances may an individual change his path partway into it, and most people don't have the time or devotion to acquire it. The four paths you have to choose from for how you gain and utilize your magic are:</p><ul> <li data-xf-list-type="ul"><em>Path of the Scholar</em>: With this path, you have gained the ability to use magic through long-term study and research, and have, as such, learned to tap into the mystical energies of the world around you. Individuals who choose this path may utilize magic associated with any of the elements, however those spells they do cast lack the force of those upon the other three paths.</li> <li data-xf-list-type="ul"><em>The Innate Path</em>: Those who chose this path awaken within themselves an innate understanding of the energies that compose themselves and the world around them. Followers of this path pick three elements, one of which must be the element they have the strongest affinity towards, and neither of the others may be that element's opposite. Innate casters may utilize any magic associated with the three elements they select upon taking this path, and have more power to push through those spell, but they are unable to cast magic from any of the other elements.</li> <li data-xf-list-type="ul"><em>The Divine Path</em>: Followers of the Divine Path devote themselves to a higher power. What power this is is between the GM and player. Upon taking this path, the individual chooses two elements, which must be tied into the source they draw their power from. For instance, a Divine caster who draws power from a deity of War would find metal and fire the most appropriate choices. A follower of the Divine Path has the same limitations as the followers of the Innate Path, save they may choose any elements, so long as they are tied to where their power comes from. Followers of the Divine Path may cast spells associated with those two elements with greater power than even followers of the Innate Path, however are also unable to use magic from any of the other elements.</li> <li data-xf-list-type="ul"><em>The Path Draconic</em>: This path is viewed as the most difficult, and the most rewarding of the Paths. Those who choose to follow the Path Draconic to gain access to magic must find a Dragon who represents the element they possess the strongest affinity towards, and form a pact with them. This pact is not something to be taken lightly, nor is this path for the weak-hearted. The act of making a Pact with a dragon changes the people who make it, both physically, and mentally. Physically, they gain aspects resembling that of the Dragons themselves. What those are vary from person to person, but wings are typically a part of it. Mentally, the aspects of personality brought about by their elements are made even more prevalent. The followers of this path may only use magic associated with the element of the dragon they made a pact with, but none can surpass the Draconic casters when they use that element.</li> </ul></blockquote><p></p>
[QUOTE="Aleolus, post: 4046011, member: 53423"] Now then, the class system. Classes in this system are less "You get X ability at level Y", more of a pick-and-choose yourself. As you level, you get a certain number of points, which you may use to acquire either increased skill ranks, or a special ability for your class. The "classes" are also more flavor, less crunch, being essentially the profession that your character earns a living at. For instance, you could be a Soldier, a Blacksmith, a Carpenter, or anything else that an individual could earn money doing. You are expected to continue to improve the abilities associated with that profession, however what you do beyond that is your choice. For instance, if your character is a soldier, then you would be expected to continually improve your capabilities in whatever form of combat you make use of, be it ranged, armed melee or unarmed melee. Beyond that, you can get ranks in whatever skills you desire. Next, magic. Magic is not a class-specific ability in this system, like it is in D&D. Anyone can gain the ability to make use of magic, by acquiring the special ability below. Spellshaper Cost: 5 points Benefit: You gain access to the Spellshaping skill, and automatically acquire four ranks in it. you may, thereafter, increase your ranks in that skill as normal. When you select this ability, you must chose which path of spellshaping you want to embark upon. Only under very unique circumstances may an individual change his path partway into it, and most people don't have the time or devotion to acquire it. The four paths you have to choose from for how you gain and utilize your magic are: [list][i]Path of the Scholar[/i]: With this path, you have gained the ability to use magic through long-term study and research, and have, as such, learned to tap into the mystical energies of the world around you. Individuals who choose this path may utilize magic associated with any of the elements, however those spells they do cast lack the force of those upon the other three paths. [*][i]The Innate Path[/i]: Those who chose this path awaken within themselves an innate understanding of the energies that compose themselves and the world around them. Followers of this path pick three elements, one of which must be the element they have the strongest affinity towards, and neither of the others may be that element's opposite. Innate casters may utilize any magic associated with the three elements they select upon taking this path, and have more power to push through those spell, but they are unable to cast magic from any of the other elements. [*][i]The Divine Path[/i]: Followers of the Divine Path devote themselves to a higher power. What power this is is between the GM and player. Upon taking this path, the individual chooses two elements, which must be tied into the source they draw their power from. For instance, a Divine caster who draws power from a deity of War would find metal and fire the most appropriate choices. A follower of the Divine Path has the same limitations as the followers of the Innate Path, save they may choose any elements, so long as they are tied to where their power comes from. Followers of the Divine Path may cast spells associated with those two elements with greater power than even followers of the Innate Path, however are also unable to use magic from any of the other elements. [*][i]The Path Draconic[/i]: This path is viewed as the most difficult, and the most rewarding of the Paths. Those who choose to follow the Path Draconic to gain access to magic must find a Dragon who represents the element they possess the strongest affinity towards, and form a pact with them. This pact is not something to be taken lightly, nor is this path for the weak-hearted. The act of making a Pact with a dragon changes the people who make it, both physically, and mentally. Physically, they gain aspects resembling that of the Dragons themselves. What those are vary from person to person, but wings are typically a part of it. Mentally, the aspects of personality brought about by their elements are made even more prevalent. The followers of this path may only use magic associated with the element of the dragon they made a pact with, but none can surpass the Draconic casters when they use that element.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New system?
Top