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<blockquote data-quote="aco175" data-source="post: 8774325" data-attributes="member: 27385"><p>I would be more inclined to make it more cool and less uses per day. It should have the feel of changing a combat. I'm down on HP and need to kill the big bad before he kills me to save the day and roll like junk. The big bad suddenly rolls a crit. Last chance to sneak past the guards to get the keys to free the rest of the party. Things like this. </p><p></p><p>Not sure how this lines up with the new inspiration on rolling a 20. I may have a jar of poker chips on the table and let the players grab one themselves. I play with a re-roll instead of declaring beforehand so it makes it more powerful. Maybe this idea of having a d6 or d4 dice in the jar and let players use one or as many as they like/need after the roll. </p><p></p><p>Maybe I will keep my 'hero point' anything and let the crits pull a die to use for the night. Gives me a reason to buy more dice of a funny color.</p></blockquote><p></p>
[QUOTE="aco175, post: 8774325, member: 27385"] I would be more inclined to make it more cool and less uses per day. It should have the feel of changing a combat. I'm down on HP and need to kill the big bad before he kills me to save the day and roll like junk. The big bad suddenly rolls a crit. Last chance to sneak past the guards to get the keys to free the rest of the party. Things like this. Not sure how this lines up with the new inspiration on rolling a 20. I may have a jar of poker chips on the table and let the players grab one themselves. I play with a re-roll instead of declaring beforehand so it makes it more powerful. Maybe this idea of having a d6 or d4 dice in the jar and let players use one or as many as they like/need after the roll. Maybe I will keep my 'hero point' anything and let the crits pull a die to use for the night. Gives me a reason to buy more dice of a funny color. [/QUOTE]
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