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<blockquote data-quote="GM Dave" data-source="post: 5792232" data-attributes="member: 6687992"><p>The suggestion still allows for rituals but you would not have to have two power listings to cover this same amount of game space.</p><p></p><p>The raise dead that is a 'battle raise' would not be permanent and would return the character to the 'dead' state at the end of the usage.</p><p></p><p>The out of battle ritual would still be needed to perform a permanent change.</p><p></p><p>The 4e and 3e game both had versions of spells/powers that could return a 'dead' character to the fight if it was done in the midst of combat (though normally these recoveries were considered as if removing the impact of death if preformed). Many Epic abilities were based on the recovery from 0 hit points or negative state.</p><p></p><p>I think this would do more to unify the rules of 'out of combat' and 'in combat' states if the abilities were more united. This is not really that much of an 'innovation' as monk abilities in 4e that were at will like Spider Climbing were beginning to cross the barrier between what was a combat and non-combat power.</p><p></p><p>It also saves book and text space instead of having to cover the same 'idea' three different times.</p><p></p><p>For example there are many paragon powers and attacks that include summoning wings for the length of the attack. There are additionally utillity powers that will grant wings to fly. There are also rituals that create flying steeds, or grant other modes of movement.</p><p></p><p>It is doing the same thing but stated repeatedly for each paragon, class, and ritual pick.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5792232, member: 6687992"] The suggestion still allows for rituals but you would not have to have two power listings to cover this same amount of game space. The raise dead that is a 'battle raise' would not be permanent and would return the character to the 'dead' state at the end of the usage. The out of battle ritual would still be needed to perform a permanent change. The 4e and 3e game both had versions of spells/powers that could return a 'dead' character to the fight if it was done in the midst of combat (though normally these recoveries were considered as if removing the impact of death if preformed). Many Epic abilities were based on the recovery from 0 hit points or negative state. I think this would do more to unify the rules of 'out of combat' and 'in combat' states if the abilities were more united. This is not really that much of an 'innovation' as monk abilities in 4e that were at will like Spider Climbing were beginning to cross the barrier between what was a combat and non-combat power. It also saves book and text space instead of having to cover the same 'idea' three different times. For example there are many paragon powers and attacks that include summoning wings for the length of the attack. There are additionally utillity powers that will grant wings to fly. There are also rituals that create flying steeds, or grant other modes of movement. It is doing the same thing but stated repeatedly for each paragon, class, and ritual pick. [/QUOTE]
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