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<blockquote data-quote="GM Dave" data-source="post: 5792942" data-attributes="member: 6687992"><p>Oh, I believe that you're right that we don't have near enough information to judge what the 'final' form the abilities will work out.</p><p></p><p>I do though feel from comments that the 'new' game came from workings of a game that someone was already using in their home game that we are likely looking at something that is based on the 4e model with 'tricks' to bring it in line with past editions.</p><p></p><p>They were likely 2e group that adapted the things they liked of 3e and 4e to make their own fusion of rules. My guess is that they have 4e powers but more similar to Essentials with less powers and more ways to use or modify those powers.</p><p></p><p></p><p></p><p>I doubt they'll remove the 'day' mechanic as that is both Vancian and a typical way that several powers have been expressed in past editions. Encounter might change but it will likely change to more this power x X (where X is the number of uses per encounter which is more of Essentials way to handle things). Essentials was also the source of more 'at-will' powers, stances, and choices that work to modify the 'at-will' basic attacks.</p><p></p><p>I agree there needs to be decent design of both the in-combat and out of combat side of the powers. This would need to be said of any game design. It is both a meter for the designer to consider the player's reaction and then a playtest check to see how those ideas are interpreted and used.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5792942, member: 6687992"] Oh, I believe that you're right that we don't have near enough information to judge what the 'final' form the abilities will work out. I do though feel from comments that the 'new' game came from workings of a game that someone was already using in their home game that we are likely looking at something that is based on the 4e model with 'tricks' to bring it in line with past editions. They were likely 2e group that adapted the things they liked of 3e and 4e to make their own fusion of rules. My guess is that they have 4e powers but more similar to Essentials with less powers and more ways to use or modify those powers. I doubt they'll remove the 'day' mechanic as that is both Vancian and a typical way that several powers have been expressed in past editions. Encounter might change but it will likely change to more this power x X (where X is the number of uses per encounter which is more of Essentials way to handle things). Essentials was also the source of more 'at-will' powers, stances, and choices that work to modify the 'at-will' basic attacks. I agree there needs to be decent design of both the in-combat and out of combat side of the powers. This would need to be said of any game design. It is both a meter for the designer to consider the player's reaction and then a playtest check to see how those ideas are interpreted and used. [/QUOTE]
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