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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New tidbit about spells and hit points.
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<blockquote data-quote="Aloïsius" data-source="post: 3737391" data-attributes="member: 1191"><p>I'm not sure I'm happy with that. If I understand correctly, it means that "desintegration" does not disintegrate anybody. It means that "slay living" becomes "slay dying". Baneful polymorph won't work unless your target is bleeding and dominate or hold person are usefull only if you first have blanketed the area with fireballs... </p><p></p><p>No, it looks too silly to be true, so I think powerfull spells should still be something else than finishing moves... Gaming is great, but this game is about story happening in fantasy settings. You can't remove the specificity of magic in the name of balance ! What else ? Invisibility only gives you +5 to discretion (so that the rogue is not screwed), fly does not allow you to fly more than 5 ft from the ground (so that the fighter can still use his sword against you ?) and teleport stop if there is a monster or a trap between you and your target ?</p><p></p><p></p><p>The road to Hell Is paved with good intentions. I hope WotC does not confound an RPG with something else...</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 3737391, member: 1191"] I'm not sure I'm happy with that. If I understand correctly, it means that "desintegration" does not disintegrate anybody. It means that "slay living" becomes "slay dying". Baneful polymorph won't work unless your target is bleeding and dominate or hold person are usefull only if you first have blanketed the area with fireballs... No, it looks too silly to be true, so I think powerfull spells should still be something else than finishing moves... Gaming is great, but this game is about story happening in fantasy settings. You can't remove the specificity of magic in the name of balance ! What else ? Invisibility only gives you +5 to discretion (so that the rogue is not screwed), fly does not allow you to fly more than 5 ft from the ground (so that the fighter can still use his sword against you ?) and teleport stop if there is a monster or a trap between you and your target ? The road to Hell Is paved with good intentions. I hope WotC does not confound an RPG with something else... [/QUOTE]
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Community
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New tidbit about spells and hit points.
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