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General Tabletop Discussion
*Pathfinder & Starfinder
New tidbit about spells and hit points.
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<blockquote data-quote="Khaalis" data-source="post: 3738336" data-attributes="member: 2167"><p>Nothing personal Visceris, but it sounds like core D&D (even 3.5) combat system isn't really the system of choice for you anyway. The "<em>Grim & Gritty</em>" rules set would more to your taste.</p><p><a href="http://www.rpgnow.com/product_info.php?products_id=5022" target="_blank">http://www.rpgnow.com/product_info.php?products_id=5022</a></p><p></p><p>Nothing wrong with this. Many people like a game system where combat should be avoided at almost any cost, like those mimicing the <em>Song of Ice and Fire</em> or the <em>Black Company</em> settings. This is why the rules set exists.</p><p></p><p>However, many (and I dare say most) people do not find running away from every combat or dying every time they pick up a weapon as fun. Many people wish to have a more cinematic game where combat is dynamic and fun. The point of the game is adventure. Yes, I agree there should be a chance of death, but many feel that it shouldn't be the DM's sole purpose to be out to slaughter their player's characters on a regular basis. Thats not the DM's job, and I'd personally walk out on any game where this behavior became apparent. Its not fun for anyone but the DM who is getting some thrill at slaughtering characters. </p><p></p><p>Most people prefer the game to be about the characters progressing down a story line, being heroes and seeing how they are affecting the world around them. You can't maintain a cohesive story line, where player's feel involved in the story, if they are bringing new characters into the game every other session.</p><p></p><p>JMHO. YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 3738336, member: 2167"] Nothing personal Visceris, but it sounds like core D&D (even 3.5) combat system isn't really the system of choice for you anyway. The "[i]Grim & Gritty[/i]" rules set would more to your taste. [url]http://www.rpgnow.com/product_info.php?products_id=5022[/url] Nothing wrong with this. Many people like a game system where combat should be avoided at almost any cost, like those mimicing the [i]Song of Ice and Fire[/i] or the [i]Black Company[/i] settings. This is why the rules set exists. However, many (and I dare say most) people do not find running away from every combat or dying every time they pick up a weapon as fun. Many people wish to have a more cinematic game where combat is dynamic and fun. The point of the game is adventure. Yes, I agree there should be a chance of death, but many feel that it shouldn't be the DM's sole purpose to be out to slaughter their player's characters on a regular basis. Thats not the DM's job, and I'd personally walk out on any game where this behavior became apparent. Its not fun for anyone but the DM who is getting some thrill at slaughtering characters. Most people prefer the game to be about the characters progressing down a story line, being heroes and seeing how they are affecting the world around them. You can't maintain a cohesive story line, where player's feel involved in the story, if they are bringing new characters into the game every other session. JMHO. YMMV. [/QUOTE]
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Community
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New tidbit about spells and hit points.
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