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New tidbit about spells and hit points.
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<blockquote data-quote="Zimri" data-source="post: 3738521" data-attributes="member: 15991"><p>Ahh see we don't play evils. I don't even think we've had a CN ever though LN is fairly common.</p><p></p><p>It's not always a "plan to 20" it's a here is my history with a bunch of plot hooks for the dm to use. Here is the thing about my past that motivates me, lets work together you provide situations relevant for her to explore them, and I'll provide hooks for you to tell an awesome tale and at the end of the day we all get what we want.</p><p></p><p>See although *I* the player am relatively secure that the DM won't kill my character without cause, my CHARACTER knows no such thing. She does get afraid, she does keep her guard up. Yes we handwave joining the party because it makes things simpler. The philosophy being .... look we are friends I *AM* going to be playing with you lets say a few things make some assurances and move on like she was the last character. We also won't betray one another it's just not something we find fun. We have had player player conflict a couple times but it was a "No you really can't beat on the DMNPC/plot device and if you do we'll kill you" thing.</p><p></p><p>I guess we get enough "reality" in "reality" in fantasy we want to be mangled hurting heroes but heroes none the less. We are fine with that and it doesn't feel empty to us.</p></blockquote><p></p>
[QUOTE="Zimri, post: 3738521, member: 15991"] Ahh see we don't play evils. I don't even think we've had a CN ever though LN is fairly common. It's not always a "plan to 20" it's a here is my history with a bunch of plot hooks for the dm to use. Here is the thing about my past that motivates me, lets work together you provide situations relevant for her to explore them, and I'll provide hooks for you to tell an awesome tale and at the end of the day we all get what we want. See although *I* the player am relatively secure that the DM won't kill my character without cause, my CHARACTER knows no such thing. She does get afraid, she does keep her guard up. Yes we handwave joining the party because it makes things simpler. The philosophy being .... look we are friends I *AM* going to be playing with you lets say a few things make some assurances and move on like she was the last character. We also won't betray one another it's just not something we find fun. We have had player player conflict a couple times but it was a "No you really can't beat on the DMNPC/plot device and if you do we'll kill you" thing. I guess we get enough "reality" in "reality" in fantasy we want to be mangled hurting heroes but heroes none the less. We are fine with that and it doesn't feel empty to us. [/QUOTE]
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New tidbit about spells and hit points.
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