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New tidbit about spells and hit points.
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<blockquote data-quote="D.Shaffer" data-source="post: 3738678" data-attributes="member: 8918"><p>Besides the fact you're assuming (from no evidence I've seen pointed out quite yet) that the MDT is gone, you house ruled it from 3rd to begin with? And then you go on to not only claim your way is the only RIGHT way to play, but that everyone else not playing by your style MUST be playing 'candyland'? Do you have any idea how badly you're presenting yourself here? </p><p></p><p>If people want grittier games, they can always put there own additions in. DnD has always been a HEROIC game IMO. Dying messily because you failed a saving throw from a lucky hit might be more 'realistic' for you, but not everyone WANTS that realism or even enjoys it. If you prefer that, more power to you, but dont go telling the rest of us we're playing wrong or that the current design is 'wrong' because it doesnt follow your narrow idea of what makes for a good game.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3738678, member: 8918"] Besides the fact you're assuming (from no evidence I've seen pointed out quite yet) that the MDT is gone, you house ruled it from 3rd to begin with? And then you go on to not only claim your way is the only RIGHT way to play, but that everyone else not playing by your style MUST be playing 'candyland'? Do you have any idea how badly you're presenting yourself here? If people want grittier games, they can always put there own additions in. DnD has always been a HEROIC game IMO. Dying messily because you failed a saving throw from a lucky hit might be more 'realistic' for you, but not everyone WANTS that realism or even enjoys it. If you prefer that, more power to you, but dont go telling the rest of us we're playing wrong or that the current design is 'wrong' because it doesnt follow your narrow idea of what makes for a good game. [/QUOTE]
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New tidbit about spells and hit points.
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