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New tidbit about spells and hit points.
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<blockquote data-quote="Geron Raveneye" data-source="post: 3740045" data-attributes="member: 2268"><p>As long as the "THIS is fun" "No, THIS is NO fun!" exchanges pipe down a bit again...it reads like the Stooges exchanging slaps, only without any Nyucks to be seen anywhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I think expectations are a lot of what shape what one wants out of a wizard. I grew up with wizards and magical characters running out of magical power at some point, from my first RPG books (Grey Star the Wizard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), to the Red Box Basic Set of D&D. I loved playing wizards from the start, and every one of them either had a staff or a dagger along at the very least.</p><p></p><p>At one point, my group had to fight a mad fighter with a 2H-sword that drove him crazy...and everybody else was down for the count, with that fighter and my wizard remaining with a handful of hit points, and me with no spells left. Initiative came up (AD&D 2e), we both rolled the same...and because I used a dagger, I went first...rolled for attack...hit...and managed to kill the guy before he could bisect me with the two-hander. Trust me, there was enough tension around the table to cut with a knife.</p><p></p><p>So no, I don't see anything inherently wrong about wizards using "mundane" weapons to fight with when their spells have run out. But as I said...I've grown up with that concept.. And there are enough wizards in "archetypical" fantasy that happily attacked with mundane weapons, to conserve spell energy or because they couldn't cast at that moment.</p><p></p><p>And yes, I do believe that the "ever-blasting" wizard is a page taken from video-games, anime and other modern pop culture references. I'm not saying it's bad, though. It simply is different, and most likely is not to everybody's tastes...you NEVER can please everybody. People like me, who grew up with the "old" concept, got used to it, learned to play with it, and actually LIKE it (because there are more than enough "old hands" out there that hate the way magic works in D&D for decades as well <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ), will at best shake an amused head, at worst rattle the cages and proclaim that D&D is burning.</p><p></p><p>Just stop throwing "fun" and "no-fun" around...it's so useless, it's actually not even funny watching the cakes fly anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Fun is such an individual and multi-dependant sensation that you can't simply pin a concept in an RPG down like it's done here.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3740045, member: 2268"] As long as the "THIS is fun" "No, THIS is NO fun!" exchanges pipe down a bit again...it reads like the Stooges exchanging slaps, only without any Nyucks to be seen anywhere. ;) I think expectations are a lot of what shape what one wants out of a wizard. I grew up with wizards and magical characters running out of magical power at some point, from my first RPG books (Grey Star the Wizard :D ), to the Red Box Basic Set of D&D. I loved playing wizards from the start, and every one of them either had a staff or a dagger along at the very least. At one point, my group had to fight a mad fighter with a 2H-sword that drove him crazy...and everybody else was down for the count, with that fighter and my wizard remaining with a handful of hit points, and me with no spells left. Initiative came up (AD&D 2e), we both rolled the same...and because I used a dagger, I went first...rolled for attack...hit...and managed to kill the guy before he could bisect me with the two-hander. Trust me, there was enough tension around the table to cut with a knife. So no, I don't see anything inherently wrong about wizards using "mundane" weapons to fight with when their spells have run out. But as I said...I've grown up with that concept.. And there are enough wizards in "archetypical" fantasy that happily attacked with mundane weapons, to conserve spell energy or because they couldn't cast at that moment. And yes, I do believe that the "ever-blasting" wizard is a page taken from video-games, anime and other modern pop culture references. I'm not saying it's bad, though. It simply is different, and most likely is not to everybody's tastes...you NEVER can please everybody. People like me, who grew up with the "old" concept, got used to it, learned to play with it, and actually LIKE it (because there are more than enough "old hands" out there that hate the way magic works in D&D for decades as well :lol: ), will at best shake an amused head, at worst rattle the cages and proclaim that D&D is burning. Just stop throwing "fun" and "no-fun" around...it's so useless, it's actually not even funny watching the cakes fly anymore. ;) Fun is such an individual and multi-dependant sensation that you can't simply pin a concept in an RPG down like it's done here. [/QUOTE]
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