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New tidbit about spells and hit points.
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<blockquote data-quote="Naszir" data-source="post: 3741880" data-attributes="member: 55043"><p>Couple of things here:</p><p></p><p>Vicerious was also causing a lot of headaches over at the Gleemax forums too. I kind of get that he doesn't like the way things are heading for 4e but D&D is a flexible game, if you don't like the current edition of the rules, add house rules to turn it into the way you want to play the game. It's that simple. The thing is you need to make at least the base rules accessible to beginners. Grab their interest and imagination and then they can take it to wherever they want to go. However, if it is too complex to begin with or characters are too easy to kill to start then it can be a turn off.</p><p></p><p>Now onto Wizards/Mages/Sorcerers/Warlocks etc. and how it might be interesting to have at will powers:</p><p></p><p>How about instead of at will blasting that mimicks a crossbow bolt why not be more creative and have at will "spells" that don't do damage but still help out the party? For example, Daze may be a good spell to have at will. I'm sure there are other wizardly type spells that would be great in combat or non-combat situations (ie. light, resistance, or dancing lights) and thus would have the wizard still feeling all wizard-like without being a lazer gun.</p></blockquote><p></p>
[QUOTE="Naszir, post: 3741880, member: 55043"] Couple of things here: Vicerious was also causing a lot of headaches over at the Gleemax forums too. I kind of get that he doesn't like the way things are heading for 4e but D&D is a flexible game, if you don't like the current edition of the rules, add house rules to turn it into the way you want to play the game. It's that simple. The thing is you need to make at least the base rules accessible to beginners. Grab their interest and imagination and then they can take it to wherever they want to go. However, if it is too complex to begin with or characters are too easy to kill to start then it can be a turn off. Now onto Wizards/Mages/Sorcerers/Warlocks etc. and how it might be interesting to have at will powers: How about instead of at will blasting that mimicks a crossbow bolt why not be more creative and have at will "spells" that don't do damage but still help out the party? For example, Daze may be a good spell to have at will. I'm sure there are other wizardly type spells that would be great in combat or non-combat situations (ie. light, resistance, or dancing lights) and thus would have the wizard still feeling all wizard-like without being a lazer gun. [/QUOTE]
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New tidbit about spells and hit points.
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