Wraith-Hunter
First Post
I'm starting in a game, haven't played since 3.5 came out so I am pretty rusty. Anyway I need some help putting togehter a character. Haven't rolled ability scores yet but have a generous rolling method. For the sake of argument use the following scores: [18, 16, 15, 16, 12, 13] Will be std elf.
Here is the character hook: Will be a special forces type scout, information gatherer. Will use lots of HS and MS and Tracking. Main goals to gather info on enemies and take out sentries, with a secondary focus on battle field control. He will not be a fireball dropping artillery guy.
Will either do UA Illusion Domain Wizard or be a Divination specialist with Evocation as a barred school.
Will use spells to help him get in get out and gather intel, help get rid of sentries and when in all out melee help control the battle field, rather than kill lots of mooks.
Books I can use:
Forgotten Realms Players guide
PHB
Complete Warrior
Complete Arcane
Regoinal Feats I might take are:
Swift n Silent (hide and MS at normal speed)
Fleet Foot (+10 on movement)
I could use some help deciding which is better
*This will not be a TWF or Bow build* And will be primarily wizard maybe 75%Wiz 25%Rgr
I will also be taking 2 'flaws' from UA -1 AC and -2 Ranged so I can start with a total of 3 feats. I have a good back story for the feats
I am also starting at first (ranger) then picking up my 2nd level as wizard with a goal of getting a psuedo-dragon familliar. So this has to be playable at low levels not just at 20. I would not be adverse to picking up a level or 2 of rogue though I would prefer no multi-class xp penalties but it is not out of the question. play will be 50-50 hack-n-slash/role-play
Also need help on spell selection, not a complete list but good spells to compliment the build.
ideas?
Here is the character hook: Will be a special forces type scout, information gatherer. Will use lots of HS and MS and Tracking. Main goals to gather info on enemies and take out sentries, with a secondary focus on battle field control. He will not be a fireball dropping artillery guy.
Will either do UA Illusion Domain Wizard or be a Divination specialist with Evocation as a barred school.
Will use spells to help him get in get out and gather intel, help get rid of sentries and when in all out melee help control the battle field, rather than kill lots of mooks.
Books I can use:
Forgotten Realms Players guide
PHB
Complete Warrior
Complete Arcane
Regoinal Feats I might take are:
Swift n Silent (hide and MS at normal speed)
Fleet Foot (+10 on movement)
I could use some help deciding which is better
*This will not be a TWF or Bow build* And will be primarily wizard maybe 75%Wiz 25%Rgr
I will also be taking 2 'flaws' from UA -1 AC and -2 Ranged so I can start with a total of 3 feats. I have a good back story for the feats
I am also starting at first (ranger) then picking up my 2nd level as wizard with a goal of getting a psuedo-dragon familliar. So this has to be playable at low levels not just at 20. I would not be adverse to picking up a level or 2 of rogue though I would prefer no multi-class xp penalties but it is not out of the question. play will be 50-50 hack-n-slash/role-play
Also need help on spell selection, not a complete list but good spells to compliment the build.
ideas?