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New to 4e and considering doing a dungeoncrawl
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<blockquote data-quote="Kinak" data-source="post: 6177426" data-attributes="member: 6694112"><p>I'm not personally the biggest 4e fan, but I'll take an honest shot at these.</p><p></p><p>Sort of. Out of the box, it does a lot better at big set piece fights rather than the slow resource depletion of dungeon crawls.</p><p></p><p>But, if you make long rests hard to come by, you can do pretty well. This can take a number of forms, from just saying "no long rests in the dungeon" to having to clear a safe zone to needing supplies that are consumed by each long rest.</p><p></p><p>MM3 came out with new, better math. I'm fond of the <a href="http://blogofholding.com/?p=512" target="_blank">business card conversion</a>. That should let you convert any monster in a couple seconds or just homebrew your own inspired by MM1 abilities.</p><p></p><p>In my experience, yes, to about the same degree as mid-level spellcasters in earlier editions. This is complicated a bit by sticking with the original PHB, because those classes are at the same complexity level. If you have players that want a simpler (or more complex) character than that, they don't really have any options.</p><p></p><p>The only real advice I can give here is "don't be tempted to start above first level." Including the Essentials books would also help quite a bit, if you end up having that option in the future.</p><p></p><p>You might want to do a search for Fourthcore. It doesn't sound exactly what you're looking for, but they wrestled with a lot of the same questions.</p><p></p><p>Also, there's quite a bit of errata floating around out there. I'm not sure how much is available without a subscription to D&D Insider, but I'd hope it's at least some.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6177426, member: 6694112"] I'm not personally the biggest 4e fan, but I'll take an honest shot at these. Sort of. Out of the box, it does a lot better at big set piece fights rather than the slow resource depletion of dungeon crawls. But, if you make long rests hard to come by, you can do pretty well. This can take a number of forms, from just saying "no long rests in the dungeon" to having to clear a safe zone to needing supplies that are consumed by each long rest. MM3 came out with new, better math. I'm fond of the [URL="http://blogofholding.com/?p=512"]business card conversion[/URL]. That should let you convert any monster in a couple seconds or just homebrew your own inspired by MM1 abilities. In my experience, yes, to about the same degree as mid-level spellcasters in earlier editions. This is complicated a bit by sticking with the original PHB, because those classes are at the same complexity level. If you have players that want a simpler (or more complex) character than that, they don't really have any options. The only real advice I can give here is "don't be tempted to start above first level." Including the Essentials books would also help quite a bit, if you end up having that option in the future. You might want to do a search for Fourthcore. It doesn't sound exactly what you're looking for, but they wrestled with a lot of the same questions. Also, there's quite a bit of errata floating around out there. I'm not sure how much is available without a subscription to D&D Insider, but I'd hope it's at least some. Cheers! Kinak [/QUOTE]
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