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New to 4e and considering doing a dungeoncrawl
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<blockquote data-quote="D'karr" data-source="post: 6178032" data-attributes="member: 336"><p>I kind of agree on this part. The good thing is that if you want to spend time doing the accounting game you can. Count your arrows, count your potions, count your bolts, count the shots, etc., but it is not a NEEDED element of the game. So if an encounter, or adventure should have the accounting (you are slaves and only have what you just found as equipment) you can do that. But for most situations the accounting is really irrelevant so don't focus on it unless absolutely needed.</p><p></p><p>I also agree that Halls of Undermountain serves well as a "dungeon crawl" but it really works best when the party keeps going back to Waterdeep to interact with the "mission givers". We've had fun with it.</p><p></p><p>For a straight "dungeon crawl" I would recommend some tweaks to the system my friend [MENTION=38140]Frylock[/MENTION] wrote. It takes the base 4e system, which is very good for set-piece encounters and turns it on its head to do "<a href="http://www.loremaster.org/content.php/214-How-to-Build-a-Dungeon-Crawl-for-Heroic-and-Paragon-Tiers" target="_blank">dungeon crawls</a>". We have been playing some of the classic adventures with it, and it works rather well.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6178032, member: 336"] I kind of agree on this part. The good thing is that if you want to spend time doing the accounting game you can. Count your arrows, count your potions, count your bolts, count the shots, etc., but it is not a NEEDED element of the game. So if an encounter, or adventure should have the accounting (you are slaves and only have what you just found as equipment) you can do that. But for most situations the accounting is really irrelevant so don't focus on it unless absolutely needed. I also agree that Halls of Undermountain serves well as a "dungeon crawl" but it really works best when the party keeps going back to Waterdeep to interact with the "mission givers". We've had fun with it. For a straight "dungeon crawl" I would recommend some tweaks to the system my friend [MENTION=38140]Frylock[/MENTION] wrote. It takes the base 4e system, which is very good for set-piece encounters and turns it on its head to do "[URL="http://www.loremaster.org/content.php/214-How-to-Build-a-Dungeon-Crawl-for-Heroic-and-Paragon-Tiers"]dungeon crawls[/URL]". We have been playing some of the classic adventures with it, and it works rather well. [/QUOTE]
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