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General Tabletop Discussion
Character Builds & Optimization
New to 4e, and D&D in general. Could use some help with my gnome bard build.
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<blockquote data-quote="Vadriar" data-source="post: 5786807" data-attributes="member: 89771"><p>Bards get it for free, including two rituals at first level.</p><p></p><p>As for your build, Keldoz: I played an Eladrin Cunning Bard from 1 to 5. It's a great deal of fun. I RP mine as a very charming (I have a lot of charm spells and a high Charisma), talking people into giving him what he wants kind of character. The first session, when the player characters met up in an inn, he was playing a lute in the inn to earn some money. After a raid on the town by goblins, he made a captured goblin believe the Barbarian in the party was going to eat him unless he told them where his leader was.</p><p></p><p>In combat, he pushes enemies around with Staggering Note and Blunder, or charms them into being less combat effective.</p><p></p><p>A Cunning Bard is a great fit for your party. Your friends are playing a Warden (which is Melee), another defender (melee), a monk (melee) a Rogue (melee most likely), a druid (melee and ranged), and an Artificer (ranged).</p><p></p><p>A Cunning Bard is ranged, rounding you out some more. Also, Cunning Bards are the best Bards at granting other people attacks. You should try giving your Rogue more attacks when he has Combat Advantage. You can do this with (for example) the Blunder power, or the Staggering Note power. He will hit for insane damage (and since you gave him the attack, you can see it as you doing the damage, the Rogue is a tool that you're wielding in that instance). So you're a very offensive leader -- you make stuff die fast.</p><p></p><p>The other bard builds are Prescient and Valorous. Precient isn't a very good build. It prefers to shoot a Bow at range.</p><p></p><p>Valorous is a more in your face build. Valorous leads by example, so to speak, so you don heavy armor and hit people in the face with a weapon. This is a dangerous job. They are a more defensive leader. You make your companions last a bit longer in combat, because every time one of them kills or "bloodies" (hit it so that it hit points drop under half of his maximum) an enemy, you grant him Temporary Hitpoints, which are a buffer on your actual hitpoints.</p><p></p><p>Given your party make up, go Cunning. It's a very fun build to play, especially in a party that is already very loaded on Melee.</p><p></p><p>I have some comments on your build though. For starters, all characters get to add either their Dexterity (also called Dex) or Intelligence (Int) modifiers to their Armor Class if they wear light armor. You are wearing Chain, which is a heavy armor. It gives you a +6 to AC, but at a cost of -1 to speed (you walk slower) and a -1 to ability checks that have to do with physical activities.</p><p></p><p>You should start with wearing Hide Armor, which is a light armor. It gives you a +3 bonus to AC. But because it's light, you can add your Intelligence Modifier (yours is 3, right now) to AC. So in total it's +6, the same as chain. However, the Hide Armor does not slow you down. It still has the -1 to physical checks thing though. All in, Hide Armor makes you run faster than Chain and protects you the same in your case.</p><p></p><p>As for your Ability Scores: You do not want Wisdom so high. It's useless for you. Your Will defense keys of the higher of your Wisdom or Charisma modifiers (just like AC and Int or Dex). Wisdom does nothing for your powers as a Cunning Bard, and your Cha is higher, so you can put those points into something else.</p><p></p><p>You want your Charisma to be high. It gives you your attack bonus (makes you hit more often) and improves your damage, and improves your Heal (which is called Majestic Word). Your Intelligence is your secondary stat. Your build often can take powers which have certain side-effects called "riders" which increase with your intelligence modifier. For example: You took the Blunder power, which allows an ally of yours to take a swing at an enemy with a bonus to the attack roll of 1 + your Intelligence modifier.</p><p></p><p>All in, your Ability Scores should either be:</p><p></p><p>18 Cha, 14 Int, 11 Con, 10 Str, 10 Dex, 8 Wis</p><p>If you want the most damage and attack bonus, and the biggest heals.</p><p></p><p>or</p><p>16 Cha, 16 Int, 13 Con, 10 Str, 11 Dex, 8 Wis</p><p>If you want a better Armor Class (with your Racial Score boost, you get an 18 in Int, for a modifier of +4), a bigger range on your Virtue and better riders on your powers, 2 more hitpoints and an extra healing surge.</p><p></p><p>Remember, your Race, Gnome, gives you a +2 bonus to Intelligence and Charisma, which I have NOT INCLUDED in the Ability Scores above. I'd go with the second one. It's more well-rounded.</p></blockquote><p></p>
[QUOTE="Vadriar, post: 5786807, member: 89771"] Bards get it for free, including two rituals at first level. As for your build, Keldoz: I played an Eladrin Cunning Bard from 1 to 5. It's a great deal of fun. I RP mine as a very charming (I have a lot of charm spells and a high Charisma), talking people into giving him what he wants kind of character. The first session, when the player characters met up in an inn, he was playing a lute in the inn to earn some money. After a raid on the town by goblins, he made a captured goblin believe the Barbarian in the party was going to eat him unless he told them where his leader was. In combat, he pushes enemies around with Staggering Note and Blunder, or charms them into being less combat effective. A Cunning Bard is a great fit for your party. Your friends are playing a Warden (which is Melee), another defender (melee), a monk (melee) a Rogue (melee most likely), a druid (melee and ranged), and an Artificer (ranged). A Cunning Bard is ranged, rounding you out some more. Also, Cunning Bards are the best Bards at granting other people attacks. You should try giving your Rogue more attacks when he has Combat Advantage. You can do this with (for example) the Blunder power, or the Staggering Note power. He will hit for insane damage (and since you gave him the attack, you can see it as you doing the damage, the Rogue is a tool that you're wielding in that instance). So you're a very offensive leader -- you make stuff die fast. The other bard builds are Prescient and Valorous. Precient isn't a very good build. It prefers to shoot a Bow at range. Valorous is a more in your face build. Valorous leads by example, so to speak, so you don heavy armor and hit people in the face with a weapon. This is a dangerous job. They are a more defensive leader. You make your companions last a bit longer in combat, because every time one of them kills or "bloodies" (hit it so that it hit points drop under half of his maximum) an enemy, you grant him Temporary Hitpoints, which are a buffer on your actual hitpoints. Given your party make up, go Cunning. It's a very fun build to play, especially in a party that is already very loaded on Melee. I have some comments on your build though. For starters, all characters get to add either their Dexterity (also called Dex) or Intelligence (Int) modifiers to their Armor Class if they wear light armor. You are wearing Chain, which is a heavy armor. It gives you a +6 to AC, but at a cost of -1 to speed (you walk slower) and a -1 to ability checks that have to do with physical activities. You should start with wearing Hide Armor, which is a light armor. It gives you a +3 bonus to AC. But because it's light, you can add your Intelligence Modifier (yours is 3, right now) to AC. So in total it's +6, the same as chain. However, the Hide Armor does not slow you down. It still has the -1 to physical checks thing though. All in, Hide Armor makes you run faster than Chain and protects you the same in your case. As for your Ability Scores: You do not want Wisdom so high. It's useless for you. Your Will defense keys of the higher of your Wisdom or Charisma modifiers (just like AC and Int or Dex). Wisdom does nothing for your powers as a Cunning Bard, and your Cha is higher, so you can put those points into something else. You want your Charisma to be high. It gives you your attack bonus (makes you hit more often) and improves your damage, and improves your Heal (which is called Majestic Word). Your Intelligence is your secondary stat. Your build often can take powers which have certain side-effects called "riders" which increase with your intelligence modifier. For example: You took the Blunder power, which allows an ally of yours to take a swing at an enemy with a bonus to the attack roll of 1 + your Intelligence modifier. All in, your Ability Scores should either be: 18 Cha, 14 Int, 11 Con, 10 Str, 10 Dex, 8 Wis If you want the most damage and attack bonus, and the biggest heals. or 16 Cha, 16 Int, 13 Con, 10 Str, 11 Dex, 8 Wis If you want a better Armor Class (with your Racial Score boost, you get an 18 in Int, for a modifier of +4), a bigger range on your Virtue and better riders on your powers, 2 more hitpoints and an extra healing surge. Remember, your Race, Gnome, gives you a +2 bonus to Intelligence and Charisma, which I have NOT INCLUDED in the Ability Scores above. I'd go with the second one. It's more well-rounded. [/QUOTE]
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New to 4e, and D&D in general. Could use some help with my gnome bard build.
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