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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New to 4E looks for tips (Rogue)
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<blockquote data-quote="MrMyth" data-source="post: 5396749" data-attributes="member: 61155"><p>As far as fun and quirky items and powers goes, it does sound like some rituals might be what you are looking for. Even as a rogue, all you need is training in the right skills and feats, and you can start casting all sorts of random effects (typically only useful out of combat). Everything from stuff like Unseen Servants and Tensor's Floating Disk to Speaking with the Dead or sending Animal Messengers, etc. </p><p> </p><p>Items that can do fun or useful stuff, at low-level: </p><p>Flask of the Dragon's Breath (you can breath fire 1/day)</p><p>Everlasting Provisions (generates food for the party each day)</p><p>Instant Campsite (instantly lets you create or put away a campsite)</p><p>Flagon of Ale Procurement (directs you to nearest alcoholic beverage)</p><p>And, of course, the usual Figurines of Wondrous Power, Bag of Tricks, etc. </p><p> </p><p>As a Changeling Rogue, you'll probably already be quite good at sneaking and disguise, but there are other items that can help. You can get armor that turns into ordinary clothes, or that you can summon when needed. </p><p> </p><p>There are also certainly some items that can let you spider-climb, or earthwalk, or various other movement effects, though usually not until later levels. The Spidersilk Mantle lets you gain spider-climb for a round each combat, and is available by level 3 - that's probably your best bet. </p><p> </p><p>In the end, there is definitely plenty of room for customization. And there are certainly plenty of fun or interesting items out there - though whether you get access to the ones you want may depend on your DM. Rituals can also help with that, potentially letting you craft the items you want. </p><p> </p><p>What level is the game at, and what is it you want your character to be able to <em>do</em>? Knowing that, we can probably give more specific advice. </p><p> </p><p>Are you just going for someone that does as much damage as possible? Or someone with lots of tricks to get you out of dangerous situations? Someone who is just sneaky, or someone who also is good at talking his way out of situations? Do you want to be really effective on your own, or a skilled member of a larger team? Are you more concerned with offense, survival, or out of combat tricks? Etc.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5396749, member: 61155"] As far as fun and quirky items and powers goes, it does sound like some rituals might be what you are looking for. Even as a rogue, all you need is training in the right skills and feats, and you can start casting all sorts of random effects (typically only useful out of combat). Everything from stuff like Unseen Servants and Tensor's Floating Disk to Speaking with the Dead or sending Animal Messengers, etc. Items that can do fun or useful stuff, at low-level: Flask of the Dragon's Breath (you can breath fire 1/day) Everlasting Provisions (generates food for the party each day) Instant Campsite (instantly lets you create or put away a campsite) Flagon of Ale Procurement (directs you to nearest alcoholic beverage) And, of course, the usual Figurines of Wondrous Power, Bag of Tricks, etc. As a Changeling Rogue, you'll probably already be quite good at sneaking and disguise, but there are other items that can help. You can get armor that turns into ordinary clothes, or that you can summon when needed. There are also certainly some items that can let you spider-climb, or earthwalk, or various other movement effects, though usually not until later levels. The Spidersilk Mantle lets you gain spider-climb for a round each combat, and is available by level 3 - that's probably your best bet. In the end, there is definitely plenty of room for customization. And there are certainly plenty of fun or interesting items out there - though whether you get access to the ones you want may depend on your DM. Rituals can also help with that, potentially letting you craft the items you want. What level is the game at, and what is it you want your character to be able to [I]do[/I]? Knowing that, we can probably give more specific advice. Are you just going for someone that does as much damage as possible? Or someone with lots of tricks to get you out of dangerous situations? Someone who is just sneaky, or someone who also is good at talking his way out of situations? Do you want to be really effective on your own, or a skilled member of a larger team? Are you more concerned with offense, survival, or out of combat tricks? Etc. [/QUOTE]
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