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New to 4e, not sure I like it.
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<blockquote data-quote="Rune" data-source="post: 5784516" data-attributes="member: 67"><p>First of all, welcome to ENWorld!</p><p></p><p>Second, This is a better forum for asking how to make 4e do what you want it to, than asking about Pathfinder. There is a Pathfinder forum full of folk who would love to answer such questions.</p><p></p><p>That said, 4e is a lot more flexible than a lot of people give it credit for (Fourthcore proves that!).</p><p></p><p>Personally, I usually don't even use minis or a grid for 4e combats (just remember that 1 square=5 feet, and things should work out). I achieve this by running simpler combats (usually skirmishes, often with minions) and only breaking out the big combats when combat is really important. I also provide for other means of advancement (through the adventure and through the levels). Also, I highly recommend that you wrap things up at the point that a combat becomes a foregone conclusion.</p><p></p><p>As for skill challenges, you may find it helpful to keep the basic framework in your mind/notes as a guide, but, generally, just go with whatever the players come up with. Especially don't limit skill challenges to a series of skill checks.</p><p></p><p>Finally, the lessons in <a href="http://www.enworld.org/forum/general-rpg-discussion/316091-full-time-dm-part-time-prep.html" target="_blank">this thread</a> are not edition-specific, but you may well find some ideas in here that will help you make 4e run the way you want it to.</p></blockquote><p></p>
[QUOTE="Rune, post: 5784516, member: 67"] First of all, welcome to ENWorld! Second, This is a better forum for asking how to make 4e do what you want it to, than asking about Pathfinder. There is a Pathfinder forum full of folk who would love to answer such questions. That said, 4e is a lot more flexible than a lot of people give it credit for (Fourthcore proves that!). Personally, I usually don't even use minis or a grid for 4e combats (just remember that 1 square=5 feet, and things should work out). I achieve this by running simpler combats (usually skirmishes, often with minions) and only breaking out the big combats when combat is really important. I also provide for other means of advancement (through the adventure and through the levels). Also, I highly recommend that you wrap things up at the point that a combat becomes a foregone conclusion. As for skill challenges, you may find it helpful to keep the basic framework in your mind/notes as a guide, but, generally, just go with whatever the players come up with. Especially don't limit skill challenges to a series of skill checks. Finally, the lessons in [url=http://www.enworld.org/forum/general-rpg-discussion/316091-full-time-dm-part-time-prep.html]this thread[/url] are not edition-specific, but you may well find some ideas in here that will help you make 4e run the way you want it to. [/QUOTE]
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