Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
New to D&D 3.5 and need help or advice for a scout build
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ranger19k" data-source="post: 5765156" data-attributes="member: 98621"><p>Greater Many shot is a good way to activate skirmish damage, but it severely limits your number of attacks, and stacks a very painful -4 on to each shot. You are going to be far behind the standard BAB when you finally get a 3rd or 4th shot per round, and the minus to hit on each and every arrow increases to -6, then -8.</p><p></p><p>Travel devotion, on the other hand, allows you to move as a swift action (which activates your skirmish) and then do a full attack, which gives you all the attacks that you get from your BAB with skirmish damage on each but without the additional negatives. You can also benefit from buffs like haste that give you an extra attack, but only when you full attack. This doesn't help with greater many shot. When you do the math on the increased number of attacks per round and the better to hit bonus on each arrow, it is pretty clear that travel devotion trumps greater many shot as a way to increase skirmish damage in combat.</p><p></p><p>Honestly, since travel devotion is limited times/day, I usually get both for my scouts, and use greater manyshot for the times when I don't want to or can't activate my travel devotion.</p></blockquote><p></p>
[QUOTE="Ranger19k, post: 5765156, member: 98621"] Greater Many shot is a good way to activate skirmish damage, but it severely limits your number of attacks, and stacks a very painful -4 on to each shot. You are going to be far behind the standard BAB when you finally get a 3rd or 4th shot per round, and the minus to hit on each and every arrow increases to -6, then -8. Travel devotion, on the other hand, allows you to move as a swift action (which activates your skirmish) and then do a full attack, which gives you all the attacks that you get from your BAB with skirmish damage on each but without the additional negatives. You can also benefit from buffs like haste that give you an extra attack, but only when you full attack. This doesn't help with greater many shot. When you do the math on the increased number of attacks per round and the better to hit bonus on each arrow, it is pretty clear that travel devotion trumps greater many shot as a way to increase skirmish damage in combat. Honestly, since travel devotion is limited times/day, I usually get both for my scouts, and use greater manyshot for the times when I don't want to or can't activate my travel devotion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
New to D&D 3.5 and need help or advice for a scout build
Top