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General Tabletop Discussion
Character Builds & Optimization
New to D&D 3.5 and need help or advice for a scout build
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<blockquote data-quote="Shin Okada" data-source="post: 5765697" data-attributes="member: 1956"><p>In case of Greater Many Shot (Expanded Psionics Handbook) , precision-based damage applies to all the arrows. So, it could be a better option indeed, as Travel Devotion has limited use/day. With appropriate feats and skills, a scout just tumble away from an opponent and use Greater Many Shot unlimited times/day.</p><p></p><p></p><p>Onto the original topic,</p><p></p><p>If you are already at 7th level, consider start buying multiple +1 "xxx" bane arrows (maybe made of various special materials) whenever possible. Skirmish damage + Bane damage bonus is great. Bane helps attack roll, too. In overall, it will be much better than trying to make one powerful magic bow. A friend of mine played a Dwarf Scout/Ranger from 4th-level to 21st-level. At later levels, his character record sheet was filled with, say "+1 Evil Outsider Bane Alchemical Silver Arrow x100" and such.</p><p></p><p>By the way, it is not too late to take Swift Hunter. Having 6+ levels in Scout class has it's advantage, say, having more skills, gaining blindsense at Scout 10 and such.</p><p></p><p>Also, talk with your DM if you can re-make your PC. When playing D&D, you will likely to find some better options when you read another book. It is not fun to continue playing the current PC as it is, when you know you can make a similarly themed but yet stronger PC at the same level. Your play group may follow the retraining and re-construction rule as per PHB II. Or, the DM can just allow players to re-adjust their PCs when a new book is introduced to the play group.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5765697, member: 1956"] In case of Greater Many Shot (Expanded Psionics Handbook) , precision-based damage applies to all the arrows. So, it could be a better option indeed, as Travel Devotion has limited use/day. With appropriate feats and skills, a scout just tumble away from an opponent and use Greater Many Shot unlimited times/day. Onto the original topic, If you are already at 7th level, consider start buying multiple +1 "xxx" bane arrows (maybe made of various special materials) whenever possible. Skirmish damage + Bane damage bonus is great. Bane helps attack roll, too. In overall, it will be much better than trying to make one powerful magic bow. A friend of mine played a Dwarf Scout/Ranger from 4th-level to 21st-level. At later levels, his character record sheet was filled with, say "+1 Evil Outsider Bane Alchemical Silver Arrow x100" and such. By the way, it is not too late to take Swift Hunter. Having 6+ levels in Scout class has it's advantage, say, having more skills, gaining blindsense at Scout 10 and such. Also, talk with your DM if you can re-make your PC. When playing D&D, you will likely to find some better options when you read another book. It is not fun to continue playing the current PC as it is, when you know you can make a similarly themed but yet stronger PC at the same level. Your play group may follow the retraining and re-construction rule as per PHB II. Or, the DM can just allow players to re-adjust their PCs when a new book is introduced to the play group. [/QUOTE]
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