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Character Builds & Optimization
New to D&D 3.5 and need help or advice for a scout build
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5765971" data-attributes="member: 35909"><p>I'd just like to 2nd everything said here:</p><p></p><p></p><p></p><p>Although possibly ask the DM about retraining feats so the Ranger combat style is actually useful. Wildshape Ranger is definitely more powerful, but you're going to be really feat starved, every little bit helps. If not, then do Wildshape Ranger.</p><p></p><p>Take a ranger level right away, at the very least in time for your level 9 feat, which will be Swift Hunter. You can raise Scout to 8 if you want, but past that you'll just lose more BAB. And a cloistered cleric level (if you're doing 1 or 2 levels only, it's pretty much just plain better than normal cleric) is definitely helpful. I'd recommend swapping Knowledge and Travel domains for their respective devotion feats in Complete Champion. Full attack skirmish as much as possible against tough fights, save the travel devotion for them (unless your charisma is an utter train wreck you should be able to use at least 2/day by burning turn undead uses). Manyshot and Greater Manyshot suck, the penalties are massive, the number of attacks small, and the other limits, like attacking the same guy, are annoying. When you can't full attack skirmish, just choose between full attacking or single attack skirmish. See if a caster can help you out, there are spells like Slide and Benign Trasposition to move an ally, and if MIC is available, there's tons of swift action movement items in there.</p><p></p><p>What race are you, btw? If you have Elf blood, the 1st level ranger sub. level in Races of the Wild is decent, get a higher favored enemy bonus against undead (and a bunch of other enemy types not commonly immune to crits that you thus don't care about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) if you pick them. Not amazing, but decent.</p><p></p><p>It's a shame the way your build turned out, your level 9+ feats are going to be really tight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>You seem to have Improved Skirmish and know about Swift Hunter, so aside from the devotion feats, I also recommend <a href="http://dndtools.eu/feats/races-of-the-wild--84/woodland-archer--3165/" target="_blank">Woodland Archer</a> tactical feat and when you have the BAB for it, Improved Precise Shot. Of course, you should have Point Blank, Precise, and Rapid Shot by now.</p><p></p><p>Also consider getting Seeking on your bow. It's a +1 equivalent and means your precision damage won't get screwed over by miss chance. MIC also has some nice things, mainly the Force special property.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5765971, member: 35909"] I'd just like to 2nd everything said here: Although possibly ask the DM about retraining feats so the Ranger combat style is actually useful. Wildshape Ranger is definitely more powerful, but you're going to be really feat starved, every little bit helps. If not, then do Wildshape Ranger. Take a ranger level right away, at the very least in time for your level 9 feat, which will be Swift Hunter. You can raise Scout to 8 if you want, but past that you'll just lose more BAB. And a cloistered cleric level (if you're doing 1 or 2 levels only, it's pretty much just plain better than normal cleric) is definitely helpful. I'd recommend swapping Knowledge and Travel domains for their respective devotion feats in Complete Champion. Full attack skirmish as much as possible against tough fights, save the travel devotion for them (unless your charisma is an utter train wreck you should be able to use at least 2/day by burning turn undead uses). Manyshot and Greater Manyshot suck, the penalties are massive, the number of attacks small, and the other limits, like attacking the same guy, are annoying. When you can't full attack skirmish, just choose between full attacking or single attack skirmish. See if a caster can help you out, there are spells like Slide and Benign Trasposition to move an ally, and if MIC is available, there's tons of swift action movement items in there. What race are you, btw? If you have Elf blood, the 1st level ranger sub. level in Races of the Wild is decent, get a higher favored enemy bonus against undead (and a bunch of other enemy types not commonly immune to crits that you thus don't care about ;) ) if you pick them. Not amazing, but decent. It's a shame the way your build turned out, your level 9+ feats are going to be really tight. :) You seem to have Improved Skirmish and know about Swift Hunter, so aside from the devotion feats, I also recommend [url=http://dndtools.eu/feats/races-of-the-wild--84/woodland-archer--3165/]Woodland Archer[/url] tactical feat and when you have the BAB for it, Improved Precise Shot. Of course, you should have Point Blank, Precise, and Rapid Shot by now. Also consider getting Seeking on your bow. It's a +1 equivalent and means your precision damage won't get screwed over by miss chance. MIC also has some nice things, mainly the Force special property. [/QUOTE]
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