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New to D&D and Need Help Building A Barbarian.
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<blockquote data-quote="- Craig -" data-source="post: 6083678" data-attributes="member: 6705785"><p>Hello Folks, my names Craig and I've only just recently started playing Dungeons and Dragons 4th Edition. I've already had a few gaming sessions with a local role-playing group and I'm really starting to get into it, unfortunately most of the rules just go over my head, but it's still a good laugh and a lot of fun. I've been playing a War-forged Artificer alongside my fellow role-players who are playing a Human Paladin, Elven Bard, Pixie Shaman and a Dragon-born Warlock. However the Dungeon Master has suggested that since I really want to run up and bash things to death during an encounter, that I might be better of playing a Barbarian, Monk or Ranger. So he gave me a quick look at each class and their powers, and in the end I decided to go with the Barbarian, I like the rage concept. Now while the Dungeon Master is a font of wisdom and has been nothing but helpful, I can't help but sense that my constant questions and need for help are wearing him thin. I know that the campaign we're doing right now is rather big and so far we've been moving along fairly quickly which I feel is putting additional pressure on the Dungeon Master. So to that end I went to the local library and rented out the Players Handbook's 1-3 for 4th Edition in hopes of building a Barbarian and saving the Dungeon Master from going through it with during our next session in a weeks time. So I'm looking through the Handbook's now and unfortunately I can't really tell the good from the bad. I know that other members of the party are very role-playing savvy and have had hands on experience with Dungeons and Dragons for years now. It seems that they've min-maxed their characters, know all the little tricks and they seem to have an uncanny knowledge to whenever the Dungeon Master is up to something.</p><p></p><p>So with all that in mind, I would very much like to build a hard as nails, unstoppable Barbarian that can pull his own weight, and I would like to ask the seasoned Veterans of EN-World to help me out.</p><p></p><p><strong>Additional Information</strong></p><p>The Barbarian Starts at level 10</p><p>Starts With a Free Magic Executioner's Axe</p></blockquote><p></p>
[QUOTE="- Craig -, post: 6083678, member: 6705785"] Hello Folks, my names Craig and I've only just recently started playing Dungeons and Dragons 4th Edition. I've already had a few gaming sessions with a local role-playing group and I'm really starting to get into it, unfortunately most of the rules just go over my head, but it's still a good laugh and a lot of fun. I've been playing a War-forged Artificer alongside my fellow role-players who are playing a Human Paladin, Elven Bard, Pixie Shaman and a Dragon-born Warlock. However the Dungeon Master has suggested that since I really want to run up and bash things to death during an encounter, that I might be better of playing a Barbarian, Monk or Ranger. So he gave me a quick look at each class and their powers, and in the end I decided to go with the Barbarian, I like the rage concept. Now while the Dungeon Master is a font of wisdom and has been nothing but helpful, I can't help but sense that my constant questions and need for help are wearing him thin. I know that the campaign we're doing right now is rather big and so far we've been moving along fairly quickly which I feel is putting additional pressure on the Dungeon Master. So to that end I went to the local library and rented out the Players Handbook's 1-3 for 4th Edition in hopes of building a Barbarian and saving the Dungeon Master from going through it with during our next session in a weeks time. So I'm looking through the Handbook's now and unfortunately I can't really tell the good from the bad. I know that other members of the party are very role-playing savvy and have had hands on experience with Dungeons and Dragons for years now. It seems that they've min-maxed their characters, know all the little tricks and they seem to have an uncanny knowledge to whenever the Dungeon Master is up to something. So with all that in mind, I would very much like to build a hard as nails, unstoppable Barbarian that can pull his own weight, and I would like to ask the seasoned Veterans of EN-World to help me out. [B]Additional Information[/B] The Barbarian Starts at level 10 Starts With a Free Magic Executioner's Axe [/QUOTE]
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