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<blockquote data-quote="deltadave" data-source="post: 2125968" data-attributes="member: 13875"><p>Rule #1 - Have Fun!</p><p></p><p>Rule #2 - refer to rule #1 if in doubt.</p><p></p><p>DM advice - keep it simple, especially since you are new to the game. Try one of the little booklet type adventures they are usually about $4. Dungeon Magazine is great too. If you can borrow a couple of the magazines try to get one of the series style adventures... </p><p></p><p>If your players want to all play uber fighters, let them.... when everyone is down to 2 hp and crying about how much trouble they are in perhaps you could point out that it would be helpful to have a cleric. </p><p></p><p>BTW - Corollary #1 of rule #1 is Get all the players involved. If someone is sitting on the sidelines reading a book, they aren't having fun in the game.</p><p></p><p>If you want to get everyone involved right away, do something horrible, but non deadly to one of the characters. The others can rescue him or they may be in line for that thing to happen to them, in which case they will be highly motivated to escape. I started a game one time with one of the characters tied to a spit over a roaring fire, the orcs were whipping him and having loads of fun until they started getting dropped by the other PC's come to rescue the first one. Orcs scattered in every direction and it was mass chaos for the rest of the game. Great fun was had by all and it was one of the most memorable campaigns I've ever had the pleasure of running.</p></blockquote><p></p>
[QUOTE="deltadave, post: 2125968, member: 13875"] Rule #1 - Have Fun! Rule #2 - refer to rule #1 if in doubt. DM advice - keep it simple, especially since you are new to the game. Try one of the little booklet type adventures they are usually about $4. Dungeon Magazine is great too. If you can borrow a couple of the magazines try to get one of the series style adventures... If your players want to all play uber fighters, let them.... when everyone is down to 2 hp and crying about how much trouble they are in perhaps you could point out that it would be helpful to have a cleric. BTW - Corollary #1 of rule #1 is Get all the players involved. If someone is sitting on the sidelines reading a book, they aren't having fun in the game. If you want to get everyone involved right away, do something horrible, but non deadly to one of the characters. The others can rescue him or they may be in line for that thing to happen to them, in which case they will be highly motivated to escape. I started a game one time with one of the characters tied to a spit over a roaring fire, the orcs were whipping him and having loads of fun until they started getting dropped by the other PC's come to rescue the first one. Orcs scattered in every direction and it was mass chaos for the rest of the game. Great fun was had by all and it was one of the most memorable campaigns I've ever had the pleasure of running. [/QUOTE]
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