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<blockquote data-quote="Sanguinemetaldawn" data-source="post: 2137541" data-attributes="member: 23390"><p><strong>beginning campaign advice</strong></p><p></p><p></p><p></p><p>First, for your money and budgeting...assuming your situation was like mine, you will have to get by for quite some time on this birthday budget....here are my recommendations:</p><p></p><p>-Players Handbook, Monster Manual, DMG</p><p>absolutely necessary...and don't worry about any other core rulebooks...</p><p></p><p>-minis</p><p>I'll second or third the statements made previously...you can easily spend thousands on minis/3D displays....not worth it. Stick with basic simple representations</p><p></p><p>-Adventures, setting, and supplemental material</p><p>First, subscribe to Dungeon...I guarantee you will not regret it</p><p>Second, do not subscribe to Dragon...while it has some nice stuff, its not worth it on your budget...let your players subscribe if they get into the game and borrow it from them. You will find that by DMing you spend 5-10x as much money as your players. Also, if you can encourage one or two players to buy a PH as well, this will make things MUCH easier on the group. However, you should not feel obligated to buy more than one.</p><p></p><p>Third, for your optional purchases I would recommend a good campaign supplement and a good standalone city supplement.</p><p></p><p>With the 3 core rulebooks, a subscription to Dungeon, a campaign supplement and a city supplement, you will have enough to run a heavy campaign for a good 6 months if not for a year.</p><p></p><p>The way to construct your campaign is with the city as the "center"(you can buy good stuff here, meet any type of person here, etc), with several outlying villages and towns (and adventure locations <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). The towns and villages you can create from your own imagination and the DMG and from Dungeon magazine material.</p><p></p><p>You will want to make a map, and have a reference sheet for each town, in addition to the city supplement.</p><p></p><p>Specific recommendations for the supplements:</p><p></p><p>Campaign Supplement: Lost City of Barakus (this is a bit pricey, but a great value), if you can get it...T1 Village of Hommlet is excellent too, however, it has been out of print for 2 decades, so it will be difficult to find probably, but if you can find it easily and cheap, don't hesitate</p><p></p><p>City Supplement: many good ones, Bluffside is popular; City State of the Invincible Overlord is interesting...but probably not what you are looking for; I want to recommend Freeport but budget-wise I don't think its a good idea; Sharn (for the Eberron setting) and the impending Waterdeep (for the Forgotten Realms setting) are possibilities, but they are probably too strongly overshadowed by their settings....</p><p></p><p>So I guess quick summary:</p><p>-3 core rule books</p><p>-Dungeon subscription</p><p>-no new minis</p><p>-City supplement: Bluffside, Freeport, or City State (whichever one YOU like the most)</p><p>-Campaign supplements: Lost City of Barakus, and T1 (if its easy to find)</p><p></p><p>General advice...</p><p>Have fun is the most important rule</p><p>You are the DM....try to be fair with out favoring the players...my first campaign basically ended because my players were bored because I would never kill their characters, so it lost any real tension and excitement.</p><p>Learn the rules, and don't let your players bully you using the rules...but again, try to be fair</p><p></p><p></p><p>Welcome to the hobby. You'll learn just fine from here.</p></blockquote><p></p>
[QUOTE="Sanguinemetaldawn, post: 2137541, member: 23390"] [b]beginning campaign advice[/b] First, for your money and budgeting...assuming your situation was like mine, you will have to get by for quite some time on this birthday budget....here are my recommendations: -Players Handbook, Monster Manual, DMG absolutely necessary...and don't worry about any other core rulebooks... -minis I'll second or third the statements made previously...you can easily spend thousands on minis/3D displays....not worth it. Stick with basic simple representations -Adventures, setting, and supplemental material First, subscribe to Dungeon...I guarantee you will not regret it Second, do not subscribe to Dragon...while it has some nice stuff, its not worth it on your budget...let your players subscribe if they get into the game and borrow it from them. You will find that by DMing you spend 5-10x as much money as your players. Also, if you can encourage one or two players to buy a PH as well, this will make things MUCH easier on the group. However, you should not feel obligated to buy more than one. Third, for your optional purchases I would recommend a good campaign supplement and a good standalone city supplement. With the 3 core rulebooks, a subscription to Dungeon, a campaign supplement and a city supplement, you will have enough to run a heavy campaign for a good 6 months if not for a year. The way to construct your campaign is with the city as the "center"(you can buy good stuff here, meet any type of person here, etc), with several outlying villages and towns (and adventure locations :D ). The towns and villages you can create from your own imagination and the DMG and from Dungeon magazine material. You will want to make a map, and have a reference sheet for each town, in addition to the city supplement. Specific recommendations for the supplements: Campaign Supplement: Lost City of Barakus (this is a bit pricey, but a great value), if you can get it...T1 Village of Hommlet is excellent too, however, it has been out of print for 2 decades, so it will be difficult to find probably, but if you can find it easily and cheap, don't hesitate City Supplement: many good ones, Bluffside is popular; City State of the Invincible Overlord is interesting...but probably not what you are looking for; I want to recommend Freeport but budget-wise I don't think its a good idea; Sharn (for the Eberron setting) and the impending Waterdeep (for the Forgotten Realms setting) are possibilities, but they are probably too strongly overshadowed by their settings.... So I guess quick summary: -3 core rule books -Dungeon subscription -no new minis -City supplement: Bluffside, Freeport, or City State (whichever one YOU like the most) -Campaign supplements: Lost City of Barakus, and T1 (if its easy to find) General advice... Have fun is the most important rule You are the DM....try to be fair with out favoring the players...my first campaign basically ended because my players were bored because I would never kill their characters, so it lost any real tension and excitement. Learn the rules, and don't let your players bully you using the rules...but again, try to be fair Welcome to the hobby. You'll learn just fine from here. [/QUOTE]
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