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<blockquote data-quote="LabyrinthLord718" data-source="post: 6452155" data-attributes="member: 6777882"><p>If you all are BRAND NEW to table top rpg's ... first, welcome! And second, definitely get the Starter set and run the adventure included (after having read it) using either the pre generated characters, or using the free basic rules PDF on WotC's site ... even though 5e is more streamlined, there are still a lot of fiddly bits for someone that's never done it before and it could take ages for them to route through the Players Handbook.</p><p></p><p>Don't get too hung up on the rules at first and just have fun settling into how your group ends up playing. </p><p></p><p>Perhaps 3 most important things you can do as a DM (in my opinion) are:</p><p></p><p>1. DON'T RAILROAD THE PLAYERS. They will find the adventure soon enough, but don't stifle them if they want to go off the rails a bit.</p><p></p><p>2. KEEP EVERYONE AT THE TABLE OCCUPIED. If you see a player stacking dice, they are probably day dreaming -- get them involved, cut between players often and let everyone have their moment in the spotlight.</p><p></p><p>3. BE CONSISTENT. If you make a ruling one session, don't change it later unless you have a discussion with your players; otherwise you will seem inconstant and arbitrary and will definitely alienate your players.</p></blockquote><p></p>
[QUOTE="LabyrinthLord718, post: 6452155, member: 6777882"] If you all are BRAND NEW to table top rpg's ... first, welcome! And second, definitely get the Starter set and run the adventure included (after having read it) using either the pre generated characters, or using the free basic rules PDF on WotC's site ... even though 5e is more streamlined, there are still a lot of fiddly bits for someone that's never done it before and it could take ages for them to route through the Players Handbook. Don't get too hung up on the rules at first and just have fun settling into how your group ends up playing. Perhaps 3 most important things you can do as a DM (in my opinion) are: 1. DON'T RAILROAD THE PLAYERS. They will find the adventure soon enough, but don't stifle them if they want to go off the rails a bit. 2. KEEP EVERYONE AT THE TABLE OCCUPIED. If you see a player stacking dice, they are probably day dreaming -- get them involved, cut between players often and let everyone have their moment in the spotlight. 3. BE CONSISTENT. If you make a ruling one session, don't change it later unless you have a discussion with your players; otherwise you will seem inconstant and arbitrary and will definitely alienate your players. [/QUOTE]
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