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New to D&D - Level x magic item?
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<blockquote data-quote="DadToD&amp;DBoys" data-source="post: 5796336" data-attributes="member: 6688402"><p>Dr_ruminahui - It's clear I'll have to pickup some more books. Several have mentioned the Rules Compendium and the Heroes books. I appreciate your advice.</p><p> </p><p>Castellanox7 - thanks for your input as a slightly new DM. As I've mentioned we've had great fun with the Red Box and so far with the DM Kit. I've found it great that the game is so open that I can just 'go with whatever works' when I don't know the rules. My kids will throw out a few "what if's" and we usually are able to keep things flowing along. It sounds like you and us are on the same playing path.</p><p> </p><p>My problems are coming up where I feel there shouldn't be any problem at all. Let me give you an example...</p><p> </p><p>My kids have spent literally hours flipping through the Red Box material and looking at the DM Screen and the tokens. On the DM screen there's a picture of some Drow, and in the tokens there is a Dragonborn hero. The pictures were captivating enough that my kids decided they would like to make some new characters of said races. I was all for it - let's do it. After flipping through our material I realized, not only did I not really know how to make a new character from scratch, (perhaps I could have guessed/made one up from the Red Box), I didn't even know where to go to find the material. Google search...The Players Handbook sounds like the place, but as the Dr points out above, there are 3 of those. We're only a month into this so I don't want to buy a pile of books yet.</p><p> </p><p>Maybe I'm just wishing for a middle ground that's difficult to find, but from my first impressions D&D is similar to chess. When someone shows an interest in chess you wouldn't plunk a big 300 page book of advanced Openings in front of them - that would turn people off. </p><p> </p><p>Anyway, I keep saying the same thing over and over. Perhaps I'm just lazy and was hoping for a shortcut. I'll pickup the Rules Compendium and whichever Heroes book it was that covered the additional races (Kindoms I think). I'll put in a week or two of study in addtion to our current Harkenwold campaign to (try to) get ahead of the kids and see where we go from there.</p><p> </p><p>Thanks again for the advice and suggestions from all.</p><p> </p><p>Dad to D&D Boys</p></blockquote><p></p>
[QUOTE="DadToD&DBoys, post: 5796336, member: 6688402"] Dr_ruminahui - It's clear I'll have to pickup some more books. Several have mentioned the Rules Compendium and the Heroes books. I appreciate your advice. Castellanox7 - thanks for your input as a slightly new DM. As I've mentioned we've had great fun with the Red Box and so far with the DM Kit. I've found it great that the game is so open that I can just 'go with whatever works' when I don't know the rules. My kids will throw out a few "what if's" and we usually are able to keep things flowing along. It sounds like you and us are on the same playing path. My problems are coming up where I feel there shouldn't be any problem at all. Let me give you an example... My kids have spent literally hours flipping through the Red Box material and looking at the DM Screen and the tokens. On the DM screen there's a picture of some Drow, and in the tokens there is a Dragonborn hero. The pictures were captivating enough that my kids decided they would like to make some new characters of said races. I was all for it - let's do it. After flipping through our material I realized, not only did I not really know how to make a new character from scratch, (perhaps I could have guessed/made one up from the Red Box), I didn't even know where to go to find the material. Google search...The Players Handbook sounds like the place, but as the Dr points out above, there are 3 of those. We're only a month into this so I don't want to buy a pile of books yet. Maybe I'm just wishing for a middle ground that's difficult to find, but from my first impressions D&D is similar to chess. When someone shows an interest in chess you wouldn't plunk a big 300 page book of advanced Openings in front of them - that would turn people off. Anyway, I keep saying the same thing over and over. Perhaps I'm just lazy and was hoping for a shortcut. I'll pickup the Rules Compendium and whichever Heroes book it was that covered the additional races (Kindoms I think). I'll put in a week or two of study in addtion to our current Harkenwold campaign to (try to) get ahead of the kids and see where we go from there. Thanks again for the advice and suggestions from all. Dad to D&D Boys [/QUOTE]
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