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<blockquote data-quote="irdeggman" data-source="post: 3110812" data-attributes="member: 16285"><p>Dude, slow down and don't get ahead of yourself.</p><p></p><p>What "cards"?</p><p></p><p>Maybe we need to determine exactly what information you have on hand to use.</p><p></p><p>Don't let those of us on the web "tell" you how to play. Your group needs to work that out so you will "discover" things together.</p><p></p><p></p><p>Divine Might is a feat in Complete Warrior.</p><p></p><p></p><p>Many people prefer to start at slightly higher levels (I prefer starting at 1st-3rd but no higher) so that they can capture some of their character concepts quicker and then there is the "survivability factor". First level character are much more susceptibvle to the one-hit kills than are higher level ones. Remember that a wizard only has 4 hit points to start (plus any Con bonus) - a critical with a great axe will likely take him to -10 in one blow.</p><p></p><p>Multi-classing is a very common thing and part of the game's design so many higher level characters have multiple classes. You wuld write down on whatever character sheet you use the class and level for that class for each class. So an 8th level cahracter that has 4 levels of fighter, 2 levels of rogue and 2 levels of ranger would go something like Fighter 4/rogue 2/Ranger 2 or something in a similar style (reversing the order to 4 fighter/2 rogue/ 2 ranger is also common).</p><p></p><p>Remember that paladins (using core only rules cannot multi-class) except if using certain prestige classes that specifically state otherwise.</p><p></p><p>Prestige classes are generally a good concept. They are supposed to be highly specialized classes that follow a specific theme and require substantial prerequisites to qualify for 9liek I said the character has to be at least 5th level before qualifying). Don't even worry about Prestige Classes yet - just get down the basics. How to use skills, and how to roll (including what modifiers apply). Oh and at the beginning don't "grapple" - it is probably the hardest combat action to get a handle on.</p><p></p><p>Spend some time reading over the book again and again. Don't jump right into trying to figure everything out at once. Ask your DM questions and if he is just trying to learn also it will help him out too.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3110812, member: 16285"] Dude, slow down and don't get ahead of yourself. What "cards"? Maybe we need to determine exactly what information you have on hand to use. Don't let those of us on the web "tell" you how to play. Your group needs to work that out so you will "discover" things together. Divine Might is a feat in Complete Warrior. Many people prefer to start at slightly higher levels (I prefer starting at 1st-3rd but no higher) so that they can capture some of their character concepts quicker and then there is the "survivability factor". First level character are much more susceptibvle to the one-hit kills than are higher level ones. Remember that a wizard only has 4 hit points to start (plus any Con bonus) - a critical with a great axe will likely take him to -10 in one blow. Multi-classing is a very common thing and part of the game's design so many higher level characters have multiple classes. You wuld write down on whatever character sheet you use the class and level for that class for each class. So an 8th level cahracter that has 4 levels of fighter, 2 levels of rogue and 2 levels of ranger would go something like Fighter 4/rogue 2/Ranger 2 or something in a similar style (reversing the order to 4 fighter/2 rogue/ 2 ranger is also common). Remember that paladins (using core only rules cannot multi-class) except if using certain prestige classes that specifically state otherwise. Prestige classes are generally a good concept. They are supposed to be highly specialized classes that follow a specific theme and require substantial prerequisites to qualify for 9liek I said the character has to be at least 5th level before qualifying). Don't even worry about Prestige Classes yet - just get down the basics. How to use skills, and how to roll (including what modifiers apply). Oh and at the beginning don't "grapple" - it is probably the hardest combat action to get a handle on. Spend some time reading over the book again and again. Don't jump right into trying to figure everything out at once. Ask your DM questions and if he is just trying to learn also it will help him out too. [/QUOTE]
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