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<blockquote data-quote="scourger" data-source="post: 1612560" data-attributes="member: 12328"><p>Lots of good advice here. I'll echo some. </p><p></p><p>First, get the 3 core books: the Player's Handbook (PHB), Dungeon Master's Guide (DMG) & Monster Manual (MM). Don't get any others. Also, read these 3 books. It's a lot of material, but you'll be glad you did. Many people don't; so don't sweat it if you can't.</p><p></p><p>Get dice. I recommend a few of each type with a percentile die showing the tens (marked 00 through 90). </p><p></p><p>Also, buy paper and pencils. I like to keep a legal pad with me when I DM. Also lots of character sheets. You can download one at the Wizards of the Coast website (there's a link above). It will be handy if everyone uses the same charcter sheet at first.</p><p></p><p>While you're at the WoTC web site, do look at the Free Online Adventure Archive. You should be able to get enough free adventures there for months of gaming.</p><p></p><p>Those are the basics. The following things will help you, but I don't think they are essential (except maybe Dungeon, it's THAT good).</p><p></p><p>Buy Dungeon Magazine or better yet get a subscription. It will really pay off. I believe you can run an entire campaign from its pages.</p><p></p><p>A DM's screen will be very useful for you. If I had it to do over, I would get one that in landscape format rather than portrait since it is a bit easier to look out over the game area.</p><p></p><p>Get a large easel pad with 1" grids. A prior poster called it large graph paper. It is very handy to be able to draw out the area in which you are playing. A prior poster recommended laminating the battle grid in the back of the DMG, which is a good substitute.</p><p></p><p>If you can, get miniatures. There are many sources for them. The new D&D minis are even prepainted. If you don't want to get minis, use something (dice, counters, bottle caps, or anything) to represent the PCs, NPCs & monsters. It is great to have a tactical representation of what is happening in the game, escpecially during combat. For me, this was one of the biggest innovations of d20 D&D. </p><p></p><p>HAVE FUN!</p></blockquote><p></p>
[QUOTE="scourger, post: 1612560, member: 12328"] Lots of good advice here. I'll echo some. First, get the 3 core books: the Player's Handbook (PHB), Dungeon Master's Guide (DMG) & Monster Manual (MM). Don't get any others. Also, read these 3 books. It's a lot of material, but you'll be glad you did. Many people don't; so don't sweat it if you can't. Get dice. I recommend a few of each type with a percentile die showing the tens (marked 00 through 90). Also, buy paper and pencils. I like to keep a legal pad with me when I DM. Also lots of character sheets. You can download one at the Wizards of the Coast website (there's a link above). It will be handy if everyone uses the same charcter sheet at first. While you're at the WoTC web site, do look at the Free Online Adventure Archive. You should be able to get enough free adventures there for months of gaming. Those are the basics. The following things will help you, but I don't think they are essential (except maybe Dungeon, it's THAT good). Buy Dungeon Magazine or better yet get a subscription. It will really pay off. I believe you can run an entire campaign from its pages. A DM's screen will be very useful for you. If I had it to do over, I would get one that in landscape format rather than portrait since it is a bit easier to look out over the game area. Get a large easel pad with 1" grids. A prior poster called it large graph paper. It is very handy to be able to draw out the area in which you are playing. A prior poster recommended laminating the battle grid in the back of the DMG, which is a good substitute. If you can, get miniatures. There are many sources for them. The new D&D minis are even prepainted. If you don't want to get minis, use something (dice, counters, bottle caps, or anything) to represent the PCs, NPCs & monsters. It is great to have a tactical representation of what is happening in the game, escpecially during combat. For me, this was one of the biggest innovations of d20 D&D. HAVE FUN! [/QUOTE]
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