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*Dungeons & Dragons
New to D&D. Warlock - Sorcerer Multiclass
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<blockquote data-quote="doctorbadwolf" data-source="post: 6956763" data-attributes="member: 6704184"><p>That looks right. You just look at your warlock table for warlock spell slots and spell slot level, and just look at sorcerer table for sorcerer slots and level. Just remember that how many slots you have and of what level is determined separately, and you should be fine. </p><p></p><p>Can I ask why you want to mix the two, btw? Warlock is a great class on its own! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, for Patron, they are pretty evenly matched. I'd look especially at the *low level* benefits of each, as they will be part of you character early, and thus have a bigger impact on how you end up seeing your character and how it plays. </p><p></p><p>Pact: Tome is the best one, IMO. But if you <em>want</em> a familiar, as a goal in itself, chain is the thing. If you want greater utility, it's all about Tome. As around and I'm sure that the folks here will have all manner of advice on the best spells to yoink from other classes.</p><p></p><p>also, I haven't seen noobs have any trouble with playing warlocks, and as long as they have some guidance to avoid common multiclassing pitfalls, I've not seen new players have much trouble with multiclassing characters. Just make what you want and enjoy it. </p><p></p><p>Note: Eldritch Blast is powerful, and has more than one Invokation related to adding to it, but it can get boring. So...use other cantrips too.</p><p></p><p>edit: if sorcerer isn't actually important to the character concept, melee tome or blade warlocks that MC rogue and use the weapon cantrips from Sword Coast Adventure Guide are <em>really</em> fun to play. </p><p></p><p>Last thing: how into character optimization is your group?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6956763, member: 6704184"] That looks right. You just look at your warlock table for warlock spell slots and spell slot level, and just look at sorcerer table for sorcerer slots and level. Just remember that how many slots you have and of what level is determined separately, and you should be fine. Can I ask why you want to mix the two, btw? Warlock is a great class on its own! :) Anyway, for Patron, they are pretty evenly matched. I'd look especially at the *low level* benefits of each, as they will be part of you character early, and thus have a bigger impact on how you end up seeing your character and how it plays. Pact: Tome is the best one, IMO. But if you [I]want[/I] a familiar, as a goal in itself, chain is the thing. If you want greater utility, it's all about Tome. As around and I'm sure that the folks here will have all manner of advice on the best spells to yoink from other classes. also, I haven't seen noobs have any trouble with playing warlocks, and as long as they have some guidance to avoid common multiclassing pitfalls, I've not seen new players have much trouble with multiclassing characters. Just make what you want and enjoy it. Note: Eldritch Blast is powerful, and has more than one Invokation related to adding to it, but it can get boring. So...use other cantrips too. edit: if sorcerer isn't actually important to the character concept, melee tome or blade warlocks that MC rogue and use the weapon cantrips from Sword Coast Adventure Guide are [I]really[/I] fun to play. Last thing: how into character optimization is your group? [/QUOTE]
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