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New to D&D. Warlock - Sorcerer Multiclass
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<blockquote data-quote="Zardnaar" data-source="post: 6957477" data-attributes="member: 6716779"><p>This build is know as the Sorlock, it was invented back around October 2014 on the WotC boards. It is stupidly effective and you are the best archer in the game. Take hex+agonising blast and take the Sorcerer level 1st (proficiency in con saves).</p><p></p><p> Sorceror 1, Warlock2, then all the rest as Sorcerer levels. If you want you can sacrifice all your Sorcerer spell slots (keep a few for hex maybe) and quicken Eldritch Blast a lot. </p><p></p><p> At higher levels you can easily burn through 75+ Sorcery points a day for 8d10+8d6+40 points of damage per round and keep it up for at least 35 rounds of combat per day (expected fights 6-8 encounters of around 3 or 4 rounds each). </p><p></p><p> Basically you can keep this up all day long and probably cast the odd Sorcerer spell here and there. Take warcaster and spell sniper as your feats, bump charisma to 20. You do not really need warcaster that much either as you are proficient in con saves and can get hex back after a short rest or use a Sorcerer spell slot for it.</p><p></p><p>In a real game you will be able to quickened EB every encounter in the early levels + cast the odd Sorcerer spell, by the mid levels you can quicken twice per encounter and in the late game its more or less at will. If you get bored spamming Eldritch blasts just start playing as a Sorcerer instead or twin spells like Haste and Greater Invisibility.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6957477, member: 6716779"] This build is know as the Sorlock, it was invented back around October 2014 on the WotC boards. It is stupidly effective and you are the best archer in the game. Take hex+agonising blast and take the Sorcerer level 1st (proficiency in con saves). Sorceror 1, Warlock2, then all the rest as Sorcerer levels. If you want you can sacrifice all your Sorcerer spell slots (keep a few for hex maybe) and quicken Eldritch Blast a lot. At higher levels you can easily burn through 75+ Sorcery points a day for 8d10+8d6+40 points of damage per round and keep it up for at least 35 rounds of combat per day (expected fights 6-8 encounters of around 3 or 4 rounds each). Basically you can keep this up all day long and probably cast the odd Sorcerer spell here and there. Take warcaster and spell sniper as your feats, bump charisma to 20. You do not really need warcaster that much either as you are proficient in con saves and can get hex back after a short rest or use a Sorcerer spell slot for it. In a real game you will be able to quickened EB every encounter in the early levels + cast the odd Sorcerer spell, by the mid levels you can quicken twice per encounter and in the late game its more or less at will. If you get bored spamming Eldritch blasts just start playing as a Sorcerer instead or twin spells like Haste and Greater Invisibility. [/QUOTE]
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New to D&D. Warlock - Sorcerer Multiclass
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