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<blockquote data-quote="Greenfield" data-source="post: 5866979" data-attributes="member: 6669384"><p>Simply put, D&D is an exersize in collective story telling. </p><p></p><p>Each player gets to create and play one of the characters in that story, usually in classic medieval fashion. You can play the knight in shining armor, ala Lancelot do Lac (Fighter), or the cunning huntsman ala Robin Hood (Ranger), the wizard (ala a young Merlin), the holy man (ala Friar Tuck), or any of a dozen more classic images.</p><p></p><p>You'll work with a number of other people playing other characters in the story.</p><p></p><p>One person, called the Dungeon Master, or DM for short, will lay out a challenge for the group, and it can be as simple as playing caravan guard or as world spanning as a story by Tolkien.</p><p></p><p>In play, the DM will describe a scene or a situation, and ask you what you're doing about it. You'll describe your actions, perhaps marking out your movements on a tabletop with miniature figures. The Dm will tell you what happens in response to your actions, and then again ask what you're doing. Players take turns describing actions and interactions.</p><p></p><p>When you attempt something whose outcome isn't certain, there will be a dice roll to determine success. There are rules laid out to cover this, and they take into account how good your character is at whatever the challenge is and how difficult the task is.</p><p></p><p>And so it goes, action and reaction, success or failure, with everyone contributing to the story.</p><p></p><p>Okay, that's the basics.</p><p></p><p>Now, what can you actually expect? If the other players are experienced, watch them. Beginning D&D is, oddly, a lot more easily done than said. It's far easier to pick it up by observation and interaction than it is for anyone to put it into words.</p><p></p><p>But the words are there, if you need them. Find out what version of the game you're playing and borrow or buy a Player's Handbook. It has all the technical references, tables and charts and rules you'll need. It will also have some examples in there for you to look at. Read it and ask questions of your DM and the other players.</p><p></p><p>And, of course, feel free to come here and ask anything, any time. We don't bite.</p><p>[QUOTE...and Will this hurt my chances with ladies? (joke question)</p></blockquote><p>I'll ask my wife and get back to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/QUOTE]</p>
[QUOTE="Greenfield, post: 5866979, member: 6669384"] Simply put, D&D is an exersize in collective story telling. Each player gets to create and play one of the characters in that story, usually in classic medieval fashion. You can play the knight in shining armor, ala Lancelot do Lac (Fighter), or the cunning huntsman ala Robin Hood (Ranger), the wizard (ala a young Merlin), the holy man (ala Friar Tuck), or any of a dozen more classic images. You'll work with a number of other people playing other characters in the story. One person, called the Dungeon Master, or DM for short, will lay out a challenge for the group, and it can be as simple as playing caravan guard or as world spanning as a story by Tolkien. In play, the DM will describe a scene or a situation, and ask you what you're doing about it. You'll describe your actions, perhaps marking out your movements on a tabletop with miniature figures. The Dm will tell you what happens in response to your actions, and then again ask what you're doing. Players take turns describing actions and interactions. When you attempt something whose outcome isn't certain, there will be a dice roll to determine success. There are rules laid out to cover this, and they take into account how good your character is at whatever the challenge is and how difficult the task is. And so it goes, action and reaction, success or failure, with everyone contributing to the story. Okay, that's the basics. Now, what can you actually expect? If the other players are experienced, watch them. Beginning D&D is, oddly, a lot more easily done than said. It's far easier to pick it up by observation and interaction than it is for anyone to put it into words. But the words are there, if you need them. Find out what version of the game you're playing and borrow or buy a Player's Handbook. It has all the technical references, tables and charts and rules you'll need. It will also have some examples in there for you to look at. Read it and ask questions of your DM and the other players. And, of course, feel free to come here and ask anything, any time. We don't bite. [QUOTE...and Will this hurt my chances with ladies? (joke question)[/QUOTE] I'll ask my wife and get back to you. :) [/QUOTE]
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