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<blockquote data-quote="RUMBLETiGER" data-source="post: 5867543" data-attributes="member: 6674868"><p>My 2 cents:</p><p></p><p>-Read the Player's Handbook. Learn the basic mechanics of the rules and how they work.</p><p></p><p>-Talk to your DM about what the world will be like. Have a conversation about what races, what kind of magic, what kind of monsters, etc. Maybe ask if there is a book or series that the DM can advise you to read that gives you the feel for the creative world you'll be playing in.</p><p></p><p>-Start off simple. Make a Character that is uncomplicated at first. There are a bazillion supplemental books, especially if you're playing 3rd edition. Make a character that is basic and easy to play at first, assuming this is your practice character. The options you learn about from the other players, from your DM and from the things we talk about here (Because we do some nitty gritty optimizing occasionally here, referencing a dozen books or so to pull off a particular concept) are all things you can try later, once you get the hang of playing.</p><p></p><p>-Think really creatively. When the DM tells you the scenario, consider out of the box options, and take what you know about the game mechanics to make it happen. You can't say "My level 2 Fighter is going to fly up into the air" because without a spell or magic item or racial build, that's not mechanically possible. But you can say "I'm considering taking the door hinges off this door that is locked". </p><p></p><p>-Teamwork, Teamwork, and more Teamwork. D&D is a game designed to be played ideally with 1 DM and 4 players. (almost) No character can be good at all things or powerful enough to take on all enemies*. Work together with your players and your DM to make the game happen and have fun.</p><p></p><p>-Be open to discuss calmly and rationally any disagreements between you, the other players and the DM.</p><p></p><p>-Make your goal for as many people to have fun as possible!</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">* some people here, like [MENTION=85158]Dandu[/MENTION], can suggest builds that really could solo in D&D. This is likely not going to be as fun for your fellow players as it might be for you.</span></p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5867543, member: 6674868"] My 2 cents: -Read the Player's Handbook. Learn the basic mechanics of the rules and how they work. -Talk to your DM about what the world will be like. Have a conversation about what races, what kind of magic, what kind of monsters, etc. Maybe ask if there is a book or series that the DM can advise you to read that gives you the feel for the creative world you'll be playing in. -Start off simple. Make a Character that is uncomplicated at first. There are a bazillion supplemental books, especially if you're playing 3rd edition. Make a character that is basic and easy to play at first, assuming this is your practice character. The options you learn about from the other players, from your DM and from the things we talk about here (Because we do some nitty gritty optimizing occasionally here, referencing a dozen books or so to pull off a particular concept) are all things you can try later, once you get the hang of playing. -Think really creatively. When the DM tells you the scenario, consider out of the box options, and take what you know about the game mechanics to make it happen. You can't say "My level 2 Fighter is going to fly up into the air" because without a spell or magic item or racial build, that's not mechanically possible. But you can say "I'm considering taking the door hinges off this door that is locked". -Teamwork, Teamwork, and more Teamwork. D&D is a game designed to be played ideally with 1 DM and 4 players. (almost) No character can be good at all things or powerful enough to take on all enemies*. Work together with your players and your DM to make the game happen and have fun. -Be open to discuss calmly and rationally any disagreements between you, the other players and the DM. -Make your goal for as many people to have fun as possible! [SIZE=1] * some people here, like [MENTION=85158]Dandu[/MENTION], can suggest builds that really could solo in D&D. This is likely not going to be as fun for your fellow players as it might be for you.[/SIZE] [/QUOTE]
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